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  #1  
Old September 7th, 2012, 03:52 PM

John_Madlock John_Madlock is offline
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Default Re: Patrolling and Unrest

I tax 200% to unrest 18-20, so even with 10 kills I had some unrest and I had to low tax to lower unrest to 0 (step 2). That is why I used only 9 dudes, to see real kills. I know that superfluity of kills are not displayed (1000 guys vs 1 unrest will kill only 1 bandit).

Edit:
Lots of 9 and few of 10, maybe this mean some "re-rolls" in this place?
Or maybe troops (9) and commander (1) are tested separately?

Last edited by John_Madlock; September 7th, 2012 at 04:10 PM..
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  #2  
Old September 9th, 2012, 01:00 PM

krpeters krpeters is offline
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Default Re: Patrolling and Unrest

So it seems that there are two things going on -- first, the likelihood of finding the rebels, and second, the number that can be killed.

The "extreme" results then are probably caused by the interaction of these two. If you're patrolling with 50+ troops, you probably have enough troops to kill all the rebels they find each round. But you still have a significant risk of not finding any. This creates the tendency for the "all-or-nothing" results we tend to observe.

I guess the best strategy then is to have enough patrollers to take out *two* turns of unrest -- whatever they miss the first turn, they'll likely crush the next.
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