.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old October 2nd, 2012, 07:10 PM
Fantomen's Avatar

Fantomen Fantomen is offline
Major
 
Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
Fantomen is on a distinguished road
Default Re: LA Agartha- Wrights vs. Sepulchral

I'd say e9 is too expensive for the sepulchrals, considering they are enc 0 and have no use for reinvig.

But since they are not lifeless they get great mileage from a light/medium nature bless, n6 gives them regen 7! That makes them worth summoning over wights, and as agartha you want n for diversity too. The tomb oracles also get regen from n bless.

What I like is to take a lord of rebirth with e4d2n6. You get regen for sepulchrals and oracles, reinvig for your mages, lamia queens and fairy queens for great diversity, extra death and nature gems and a mandragora factory. (5+8=13 mandragoras per casting 15 with a thistle mace)

mandragoras scales with your national attack buff and mixes in size with sepulchrals to fill up squares 4/2, cold aura + attack buffed sleep vines from each square is nasty, and most attacks will hit the regenerating sepulchral.

nature bless is nice for your old mages as well, as they can use shrouds against disease,
Reply With Quote
The Following User Says Thank You to Fantomen For This Useful Post:
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.