Re: Marine River force in Vietnam
			 
             
			
		
		
		
		Thanks Suhir.  A couple of assumptions you made are not what I was trying to present:  The boats aren't smugglers, they're pirates, The VC are all around and represent a regional force - the game intent is that whatever approach you use you will meet some enemy without the counter attack being too tough - It should feel like you caught them off guard and out of position.  Any suggestions on wether/how I could give that effect - change the intro maybe? 
 
Thanks for the links Kessu, I will certainly take that info into account once I've had time to read through.   
 
Also - I understand the AA is OTT and when I'm able I will be redoing all the battles with less (especially less 14mm).  I'd like to still have a campaign where choppers fear to tread as much as possible.  Would it be a better representation of the way the marines operated to put the pair of gunships into some of the battles as support? The AA issue is a problem for each of the battles and will be addressed (so for those game enough to beta test the later battles you don't need to include that in feedback) 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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