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  #1  
Old February 27th, 2013, 08:51 PM
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DRG DRG is offline
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Default Re: winter movement

In next release scenario designers with the CD edition will be able to edit terrain density ( and obstacle height ) and that includes trees so it will be possible to edit a map so that there could be less dense or more dense stand of trees. It will all be explained in the game guide. I have no intention of removing orchards.

Don
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  #2  
Old February 27th, 2013, 11:13 PM
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Default Re: winter movement

Sounds like a great solution.

I'll look forward to trying it out.

Cross
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  #3  
Old March 1st, 2013, 07:19 AM
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Default Re: winter movement

This next update is looking rather intresting, some tactics might just go out the window with the latest offerings. I am also looking forward to having a play with the map editor & seeing what some people come up with.

Got to love the dedication to this game & the constant tweaks sometimes in a totaly unexpected direction by Don & Andy.
This quite possibly has to be the best supported game on the planet.
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  #4  
Old March 1st, 2013, 08:52 AM
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Default Re: winter movement

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Originally Posted by Imp View Post
This next update is looking rather intresting, some tactics might just go out the window with the latest offerings.

.......more than you could guess. All will be revealed just before release



Don
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  #5  
Old March 1st, 2013, 10:14 AM

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Default Re: winter movement

Quote:
Originally Posted by DRG View Post
In next release scenario designers with the CD edition will be able to edit terrain density ( and obstacle height ) and that includes trees so it will be possible to edit a map so that there could be less dense or more dense stand of trees. It will all be explained in the game guide. I have no intention of removing orchards.

Don
Don, will this also pertain to the random map generator in the long campaigns or only to the map editor for scenarios? It would be perfect if it would affect campaign-play as well.

Mario
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  #6  
Old March 1st, 2013, 12:06 PM

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Default Re: winter movement

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Originally Posted by Mario_Fr View Post
Quote:
Originally Posted by DRG View Post
In next release scenario designers with the CD edition will be able to edit terrain density ( and obstacle height ) and that includes trees so it will be possible to edit a map so that there could be less dense or more dense stand of trees. It will all be explained in the game guide. I have no intention of removing orchards.

Don
Don, will this also pertain to the random map generator in the long campaigns or only to the map editor for scenarios? It would be perfect if it would affect campaign-play as well.

Mario
Maybe it`s possible to connect it with the tree level in the random map generator. The higher the number the higher the tree density.
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  #7  
Old March 2nd, 2013, 12:57 AM
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Default Re: winter movement

Quote:
Originally Posted by Mario_Fr View Post
Quote:
Originally Posted by DRG View Post
In next release scenario designers with the CD edition will be able to edit terrain density ( and obstacle height ) and that includes trees so it will be possible to edit a map so that there could be less dense or more dense stand of trees. It will all be explained in the game guide. I have no intention of removing orchards.

Don
Don, will this also pertain to the random map generator in the long campaigns or only to the map editor for scenarios? It would be perfect if it would affect campaign-play as well.

Mario

It has NOTHING to do with the random map generator nor will it ever be.

It's a map makers tool to allow individual hex tweaking.

Don
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