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Do you own this game? Write a review and let others know how you like it.
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February 27th, 2013, 08:51 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,720
Thanks: 4,169
Thanked 5,969 Times in 2,929 Posts
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Re: winter movement
In next release scenario designers with the CD edition will be able to edit terrain density ( and obstacle height ) and that includes trees so it will be possible to edit a map so that there could be less dense or more dense stand of trees. It will all be explained in the game guide. I have no intention of removing orchards.
Don
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February 27th, 2013, 11:13 PM
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Captain
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Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 283 Times in 123 Posts
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Re: winter movement
Sounds like a great solution.
I'll look forward to trying it out.
Cross
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March 1st, 2013, 07:19 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: winter movement
This next update is looking rather intresting, some tactics might just go out the window with the latest offerings. I am also looking forward to having a play with the map editor & seeing what some people come up with.
Got to love the dedication to this game & the constant tweaks sometimes in a totaly unexpected direction by Don & Andy.
This quite possibly has to be the best supported game on the planet.
__________________
John
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March 1st, 2013, 08:52 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,720
Thanks: 4,169
Thanked 5,969 Times in 2,929 Posts
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Re: winter movement
Quote:
Originally Posted by Imp
This next update is looking rather intresting, some tactics might just go out the window with the latest offerings.
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.......more than you could guess. All will be revealed just before release
Don
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March 1st, 2013, 10:14 AM
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Corporal
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Join Date: Feb 2013
Posts: 89
Thanks: 17
Thanked 25 Times in 12 Posts
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Re: winter movement
Quote:
Originally Posted by DRG
In next release scenario designers with the CD edition will be able to edit terrain density ( and obstacle height ) and that includes trees so it will be possible to edit a map so that there could be less dense or more dense stand of trees. It will all be explained in the game guide. I have no intention of removing orchards.
Don
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Don, will this also pertain to the random map generator in the long campaigns or only to the map editor for scenarios? It would be perfect if it would affect campaign-play as well.
Mario
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March 1st, 2013, 12:06 PM
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Corporal
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Join Date: Feb 2013
Posts: 89
Thanks: 17
Thanked 25 Times in 12 Posts
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Re: winter movement
Quote:
Originally Posted by Mario_Fr
Quote:
Originally Posted by DRG
In next release scenario designers with the CD edition will be able to edit terrain density ( and obstacle height ) and that includes trees so it will be possible to edit a map so that there could be less dense or more dense stand of trees. It will all be explained in the game guide. I have no intention of removing orchards.
Don
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Don, will this also pertain to the random map generator in the long campaigns or only to the map editor for scenarios? It would be perfect if it would affect campaign-play as well.
Mario
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Maybe it`s possible to connect it with the tree level in the random map generator. The higher the number the higher the tree density.
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March 2nd, 2013, 12:57 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,720
Thanks: 4,169
Thanked 5,969 Times in 2,929 Posts
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Re: winter movement
Quote:
Originally Posted by Mario_Fr
Quote:
Originally Posted by DRG
In next release scenario designers with the CD edition will be able to edit terrain density ( and obstacle height ) and that includes trees so it will be possible to edit a map so that there could be less dense or more dense stand of trees. It will all be explained in the game guide. I have no intention of removing orchards.
Don
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Don, will this also pertain to the random map generator in the long campaigns or only to the map editor for scenarios? It would be perfect if it would affect campaign-play as well.
Mario
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It has NOTHING to do with the random map generator nor will it ever be.
It's a map makers tool to allow individual hex tweaking.
Don
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