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  #1  
Old April 26th, 2013, 11:19 AM
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Default Re: Cross Sounds 1.2 - Released Nov 2011

Great mod, thanks for your work.
Just a note, i downloaded over "The Blitz" and that pack has a 32.wav and a 32 .wav, I guess the latter one is just an error so you might want to remove it for the next version.

BTW "91.WAV" sounds a bit like a landing boat that lowers a big door or cargo hatch.

Last edited by BigDuke66; April 26th, 2013 at 11:31 AM..
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Old July 15th, 2013, 04:09 PM
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Default Re: Cross Sounds 1.2 - Released Nov 2011

Does area fire use different sounds?

I just play a scenario and infantry units that use area fire have rifle fire that sounds like a MP.
Using direct fire it sounds normal.
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Old July 15th, 2013, 06:38 PM
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Default Re: Cross Sounds 1.2 - Released Nov 2011

Quote:
Originally Posted by BigDuke66 View Post
Does area fire use different sounds?

Area fire uses sound 9.wav which is the same sound as the aircraft .303 MG

So if you want to change the area-fire sound, keep in mind you are also changing the aircraft MG sound, and just replace sound 9.wav

I don't think I have area-fire listed in my sound map. I'll add it, so it's in the next one.


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Old July 16th, 2013, 10:11 AM
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Default Re: Cross Sounds 1.2 - Released Nov 2011

For those who like to mod sounds and OOB, I noticed that the latest version of MobHack has a new 'weapon sounds' field in the weapons tab.

The weapon sound overrides any sound assigned at the unit level; which means you can assign weapons a specific sound without having to scroll through 999 units.

But this will of course result in modded OOB, so can't be used with vanilla OOB.

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