.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 13th, 2013, 04:47 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 6,003
Thanks: 495
Thanked 1,942 Times in 1,261 Posts
Mobhack is on a distinguished road
Default Re: Minimal range for indirect artillery fire?

Artillery have a built-in minimum range, 20% of their max range and locked to a maximum of 20 hexes, minimum of 5. So only some very short range on-map infantry guns will tend to have a min range of 5-19 hexes in reality. (There has never been any distinction between guns, rockets, or howitzers as to min range in the game series).

It's not spelled out in any detail in any manuals since it is obvious from the fact that the "cannot fire" indicator is shown if you try to plot the gun on too close a target hex in the bombardment screen. Mousing over the red circle gives an explanatory message.

If you really need to fire indirect at close-in enemy targets - then issue mortars to your troops, not infantry guns.

Andy
Reply With Quote
  #2  
Old September 29th, 2013, 08:46 AM

PvtJoker PvtJoker is offline
Corporal
 
Join Date: Sep 2013
Posts: 144
Thanks: 12
Thanked 22 Times in 16 Posts
PvtJoker is on a distinguished road
Default Re: Minimal range for indirect artillery fire?

Quote:
Originally Posted by Mobhack View Post
Artillery have a built-in minimum range, 20% of their max range and locked to a maximum of 20 hexes, minimum of 5. So only some very short range on-map infantry guns will tend to have a min range of 5-19 hexes in reality.
Sorry tho resurrect this oldish thread, but the manual states that:

Quote:
UnitClass 154=Infantry Howitzer On map artillery, min range halved, use for indirect capable IG and mountain guns.
Which I gather means that Unit Class 154 artillery units have a min range of 10% of their max range? So, for example German unit 092 - 15cm sIG 33 (weapon range 128) has a minimum range of 13 hexes?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.