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August 1st, 2013, 07:22 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: New scenarios "Red Dawn Series"
Interestingly its not so hard from the Ruskie side either though keep in mind I have an idea of what to expect. Its due to the AI not being able to take advantage of its strengths while you as a player can. Just fast advanced leaving tanks in key spots where they might possibly be able to fire at max range & turned their smoke dischargers off. I am safe from frontal hits but can destroy anything if I hit it. All Abrams & one M901 destroyed plus both attack helos as I stopped advancing once they turned up. 3 BMPs & 2 T-72 destroyed & one with no tracks.
Wont be a cake walk but minor victory should be do able
__________________
John
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August 8th, 2013, 03:46 PM
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Corporal
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Join Date: May 2012
Posts: 65
Thanks: 156
Thanked 14 Times in 13 Posts
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Re: New scenarios "Red Dawn Series"
Thanks IMP! A really interesting take on the other side of the coin, so to speak. I did a variant on this scenario set in 1990 - with early Apaches, the next generation of M1-Abrams and some better jets on the U.S. side (one of the new-fangled F-117's that the Canadians let us fly from one of their airbases just across the border ) on the U.S. side. And some very nasty Soviet tanks as well - some T-72B's, a few upgraded T-80's, and some BMP-3's. The Soviets managed to bully their way all across the map to get up close and personal with the U.S. infantry. Ultimately, the Abrams ruled the battlefield, but it was actually something of a fight! Still, a decisive U.S. victory in the end.
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August 21st, 2014, 09:00 AM
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Sergeant
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Join Date: Nov 2009
Posts: 248
Thanks: 439
Thanked 275 Times in 103 Posts
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Re: New scenarios "Red Dawn Series"
"Red Dawn" series - Stand at Coalhurst*
Date: September, 1984*
Battle Location: NW of Lethbridge, Canada*
Battle Type: Defense/Assault, Canada vs. USSR*
Game Lenght: 20 turns
Difficulty: Moderate-Hard
DESCRIPTION: The USSR reinforces with three (3) fresh army groups through the bering strait into Alaska crossing Canada with the aim of linking up with the main Red Army group in the South of the US. Canadian armor and mechanised infantry units are rushed to reinforce defense in Coalhurst as the first wave of the incoming soviet steamroller approaches the City of Lethbridge, Canada.
Notes: If played against the AI the human player should take the Canadian side.
Sources: Fictional scenario inspired by both the 1984 movie "Red Dawn"/ and 1983 "Ten Soldiers" script by Kevin Reynolds.
Design by Jose Logrono
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August 21st, 2014, 09:02 AM
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Sergeant
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Join Date: Nov 2009
Posts: 248
Thanks: 439
Thanked 275 Times in 103 Posts
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Re: New scenarios "Red Dawn Series"
"Red Dawn" series - Armor battle near Wharton*
Date: September, 1984*
Battle Location: Near Wharton, Texas, West of Houston, United States*
Battle Type: Meeting engagement, US vs. Cuba*
Game Lenght: 15 turns
Difficulty: Standard
DESCRIPTION: While the Cuban and Nicaraguan army slowly advance towards Houston, the US Army and National Guard units delay the advance with relative effectiveness. Elements from the 1st Armored Division reserve unit meet advancing elements from Cuban 78th Armored Division and 70th Mechanised Division near Wharton Texas.
Notes: If played against the AI the human player should take the US side.
Sources: Fictional scenario inspired by both the 1984 movie "Red Dawn"/ and 1983 "Ten Soldiers" script by Kevin Reynolds.
Design by Jose Logrono
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December 4th, 2015, 12:21 AM
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Sergeant
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Join Date: Nov 2009
Posts: 248
Thanks: 439
Thanked 275 Times in 103 Posts
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Re: New scenarios "Red Dawn Series"
"Red Dawn" series - Sweeny's turn*
Date: September, 1984*
Battle Location: Sweeny, Texas, United States*
Battle Type: Assault/Defend, Nicaragua vs. US army*
Game Lenght: 30 turns
Difficulty: Standard
DESCRIPTION: A well supported Nicaraguan Army Heavy Infantry Batallion is tasked with assaulting the small town of Sweeny, part of the main drive of the Cuban and Nicaraguan armies towards Houston finding stiff resistance from defending US army units.
Notes: If played against the AI the human player should take the Nicaraguan side.
Sources: Fictional scenario inspired by both the 1984 movie "Red Dawn"/ and 1983 "Ten Soldiers" script by Kevin Reynolds.
Design by Jose Logrono
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December 4th, 2015, 12:25 AM
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Sergeant
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Join Date: Nov 2009
Posts: 248
Thanks: 439
Thanked 275 Times in 103 Posts
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Re: New scenarios "Red Dawn Series"
"Red Dawn" series - Charge near Brazoria*
Date: September, 1984*
Battle Location: SW of Brazoria Texas, United States*
Battle Type: Assault/Defend, USSR vs. US army*
Game Lenght: 30 turns
Difficulty: Standard
DESCRIPTION: The Soviet 63rd Guards Naval Infantry Regiment supported by a Cuban Infantry Battallion is tasked to assault dug in US force in vicinity SSW near Brazoria Texas.
Notes: If played against the AI the human player should take the Soviet side.
Sources: Fictional scenario inspired by both the 1984 movie "Red Dawn"/ and 1983 "Ten Soldiers" script by Kevin Reynolds.
Design by Jose Logrono
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January 30th, 2016, 01:26 PM
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Sergeant
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Join Date: Nov 2009
Posts: 248
Thanks: 439
Thanked 275 Times in 103 Posts
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Re: New scenarios "Red Dawn Series"
"Red Dawn" series - No greater pride*
Date: September, 1984*
Battle Location: SE of Angleton Texas, United States*
Battle Type: Advance/Delay, USSR vs. USMC/US army*
Game Lenght: 30 turns
Difficulty: Standard
DESCRIPTION: Elements from 2nd Marines Division supported by a nearby US Army amor unit delay an advancing Soviet Tank Battallion reinforced with a Motorized Rifle Company near Angleton, Texas.
Notes: If played against the AI the human player should take USMC/US side side.
Sources: Fictional scenario inspired by both the 1984 movie "Red Dawn"/ and 1983 "Ten Soldiers" script by Kevin Reynolds.
Design by Jose Logrono
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