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Old October 25th, 2013, 12:32 PM

PPoS PPoS is offline
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Default Re: Vehicles & Trees

Quote:
Originally Posted by RightDeve View Post
I don't know if there's even the slightest chance of vehicles bogging down on normal treed hexes, but they sure have movement points reduced when traversing this type of terrain (even more so on the current patch IIRC).

But if you want to take the realism to the next level, apply rough terrain layer below forested hexes. Infantry will have a hard time slogging this harsh entanglements, and vehicles will be even more likely to bog down (esp. on sloped rough terrain). This is perfect for simulating New Guinean jungles for example.

If you want no vehicles crisscrossing the wood, then use impassable hex.
I could do that, but I'm satisfied with the information provided by Andy above. I just haven't noticed the changes yet.
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Old November 2nd, 2013, 01:54 AM

Firestorm Firestorm is offline
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Default Re: Vehicles & Trees

I never saw the "woods" represented in the game as true virgin forest but more tame stuff with plenty of clearings, old logging trails and firebreaks that you could follow if you took your time.

Can't you put marsh hexes below trees too? Might be another good representation of really, really thick stuff.
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