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  #1  
Old October 28th, 2013, 10:49 AM
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Mobhack Mobhack is offline
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Default Re: Converting back for a campaign

OK - then the OP must be doing something for his campaign to ask for a different nationality from whatever his original was.

(Scenhacking the HQ units nationality might work, if he went and changed that to a Canadian unit?)

Either way - savegame data hacking is not "supported" - and is one of those undocumented things that may stop working later on e.g. if there was a code or data change, so don't rely on it.
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  #2  
Old October 28th, 2013, 10:59 AM

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Default Re: Converting back for a campaign

i think the problem is that he forgot to change it back into a save game file. if you play it as scenario it will not continue the campaign of course you have to turn the file back into a savegame.
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Old October 28th, 2013, 11:03 AM

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Default Re: Converting back for a campaign

to clear things up if you stay in the long campaign do it as i described. if you start a user campaign you have to put the nationality by changing the flag in the upper right corner. it can be changed during the campaign even.

if you are in the first scenario of the campaign you have to designate the units as starting core or something. ts4ever knows more about it as he did it for me.

if you want to have maximum editability use the user campaign if you want it easy use the long campaign you wont have to decide what the next battle and so on.
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  #4  
Old November 7th, 2013, 10:42 PM
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Default Re: Converting back for a campaign

Tested it though and most likely your solution works! I will yet confirm after a couple of scenarios, but conversion save --> scenario --> save seems to be fluent.
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Old November 8th, 2013, 05:48 AM

valo2000 valo2000 is offline
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Default Re: Converting back for a campaign

i have been doing it for years now so you shouldnt have any trouble
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