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August 21st, 2014, 09:00 AM
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Sergeant
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Join Date: Nov 2009
Posts: 248
Thanks: 438
Thanked 275 Times in 103 Posts
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Re: New scenarios "Red Dawn Series"
"Red Dawn" series - Stand at Coalhurst*
Date: September, 1984*
Battle Location: NW of Lethbridge, Canada*
Battle Type: Defense/Assault, Canada vs. USSR*
Game Lenght: 20 turns
Difficulty: Moderate-Hard
DESCRIPTION: The USSR reinforces with three (3) fresh army groups through the bering strait into Alaska crossing Canada with the aim of linking up with the main Red Army group in the South of the US. Canadian armor and mechanised infantry units are rushed to reinforce defense in Coalhurst as the first wave of the incoming soviet steamroller approaches the City of Lethbridge, Canada.
Notes: If played against the AI the human player should take the Canadian side.
Sources: Fictional scenario inspired by both the 1984 movie "Red Dawn"/ and 1983 "Ten Soldiers" script by Kevin Reynolds.
Design by Jose Logrono
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The Following 3 Users Say Thank You to Oche For This Useful Post:
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August 21st, 2014, 09:02 AM
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Sergeant
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Join Date: Nov 2009
Posts: 248
Thanks: 438
Thanked 275 Times in 103 Posts
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Re: New scenarios "Red Dawn Series"
"Red Dawn" series - Armor battle near Wharton*
Date: September, 1984*
Battle Location: Near Wharton, Texas, West of Houston, United States*
Battle Type: Meeting engagement, US vs. Cuba*
Game Lenght: 15 turns
Difficulty: Standard
DESCRIPTION: While the Cuban and Nicaraguan army slowly advance towards Houston, the US Army and National Guard units delay the advance with relative effectiveness. Elements from the 1st Armored Division reserve unit meet advancing elements from Cuban 78th Armored Division and 70th Mechanised Division near Wharton Texas.
Notes: If played against the AI the human player should take the US side.
Sources: Fictional scenario inspired by both the 1984 movie "Red Dawn"/ and 1983 "Ten Soldiers" script by Kevin Reynolds.
Design by Jose Logrono
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The Following 4 Users Say Thank You to Oche For This Useful Post:
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December 4th, 2015, 12:21 AM
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Sergeant
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Join Date: Nov 2009
Posts: 248
Thanks: 438
Thanked 275 Times in 103 Posts
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Re: New scenarios "Red Dawn Series"
"Red Dawn" series - Sweeny's turn*
Date: September, 1984*
Battle Location: Sweeny, Texas, United States*
Battle Type: Assault/Defend, Nicaragua vs. US army*
Game Lenght: 30 turns
Difficulty: Standard
DESCRIPTION: A well supported Nicaraguan Army Heavy Infantry Batallion is tasked with assaulting the small town of Sweeny, part of the main drive of the Cuban and Nicaraguan armies towards Houston finding stiff resistance from defending US army units.
Notes: If played against the AI the human player should take the Nicaraguan side.
Sources: Fictional scenario inspired by both the 1984 movie "Red Dawn"/ and 1983 "Ten Soldiers" script by Kevin Reynolds.
Design by Jose Logrono
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The Following 4 Users Say Thank You to Oche For This Useful Post:
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December 4th, 2015, 12:25 AM
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Sergeant
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Join Date: Nov 2009
Posts: 248
Thanks: 438
Thanked 275 Times in 103 Posts
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Re: New scenarios "Red Dawn Series"
"Red Dawn" series - Charge near Brazoria*
Date: September, 1984*
Battle Location: SW of Brazoria Texas, United States*
Battle Type: Assault/Defend, USSR vs. US army*
Game Lenght: 30 turns
Difficulty: Standard
DESCRIPTION: The Soviet 63rd Guards Naval Infantry Regiment supported by a Cuban Infantry Battallion is tasked to assault dug in US force in vicinity SSW near Brazoria Texas.
Notes: If played against the AI the human player should take the Soviet side.
Sources: Fictional scenario inspired by both the 1984 movie "Red Dawn"/ and 1983 "Ten Soldiers" script by Kevin Reynolds.
Design by Jose Logrono
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The Following 4 Users Say Thank You to Oche For This Useful Post:
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January 30th, 2016, 01:26 PM
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Sergeant
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Join Date: Nov 2009
Posts: 248
Thanks: 438
Thanked 275 Times in 103 Posts
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Re: New scenarios "Red Dawn Series"
"Red Dawn" series - No greater pride*
Date: September, 1984*
Battle Location: SE of Angleton Texas, United States*
Battle Type: Advance/Delay, USSR vs. USMC/US army*
Game Lenght: 30 turns
Difficulty: Standard
DESCRIPTION: Elements from 2nd Marines Division supported by a nearby US Army amor unit delay an advancing Soviet Tank Battallion reinforced with a Motorized Rifle Company near Angleton, Texas.
Notes: If played against the AI the human player should take USMC/US side side.
Sources: Fictional scenario inspired by both the 1984 movie "Red Dawn"/ and 1983 "Ten Soldiers" script by Kevin Reynolds.
Design by Jose Logrono
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The Following 5 Users Say Thank You to Oche For This Useful Post:
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February 6th, 2016, 01:42 PM
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Corporal
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Join Date: Jun 2012
Location: Pennsylvania, USA
Posts: 111
Thanks: 135
Thanked 124 Times in 41 Posts
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Re: New scenarios "Red Dawn Series"
I finally got the chance to finish this game. Great series and one of your most enjoyable (from my perspective)scenarios! Keep them coming.
Tom
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The Following User Says Thank You to Grant1pa For This Useful Post:
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February 7th, 2016, 11:28 AM
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Sergeant
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Join Date: Nov 2009
Posts: 248
Thanks: 438
Thanked 275 Times in 103 Posts
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Re: New scenarios "Red Dawn Series"
Quote:
Originally Posted by Grant1pa
I finally got the chance to finish this game. Great series and one of your most enjoyable (from my perspective)scenarios! Keep them coming.
Tom
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Thanks for the feedback. I also enjoyed a lot your scenarios: "The Rabbit Hole" and "The Nutcracker".
I will keep these series going for sure, stay tuned 
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