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  #1  
Old January 25th, 2015, 09:45 PM

plugger plugger is offline
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Default Re: Feature requests

Hi,

Here are a few more Planetary events.

What's up with Smith?
Warning: Ensign Smith has a bad twitch
Effect: The stress, the stress. Ensign Smith loses the plot and kills half the away team (rounded up) before finishing himself off.

There is something Big out there
Warning: The Away Team notice unusual tracks. Bigfoot?
Effect: A big, scary monster (way overpowered for the level) spawns behind the Away Team (between them and their landing shuttle). No warning is given of the monster spawning.

Who said we are lost?
Warning: Magnetic anomalies have been detected
Effect: The Away Team have become navigationally challenged. The landing shuttle is randomly relocated and it's position isn't shown (unless within LOS) for a number of turns to reflect the Away Team having to reorientate and find their bearings.

The sensor is on the blink
Warning: Sensors are detecting a lot of movement
Effect: A whole bunch of new monsters suddenly spawn on the map (say the standard spawn repeated twice). They may have been camouflaged or have been hidden. Who knows? But now they are here and they look hungry.


I'd second the inclusion of hot keys for the items listed by Dubious.

Cheers,

Plugger
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  #2  
Old January 26th, 2015, 12:09 PM

Chris Steadman Chris Steadman is offline
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Default Re: Feature requests

Once in a while perhaps an adversaries ship might not blow up and disappear, when defeated, but become a wreck instead that can be boarded and explored.
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  #3  
Old January 28th, 2015, 10:08 AM
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David E. Gervais David E. Gervais is offline
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Default Re: Feature requests

Quote:
Originally Posted by Chris Steadman View Post
Once in a while perhaps an adversaries ship might not blow up and disappear, when defeated, but become a wreck instead that can be boarded and explored.
I think this is a great idea, yuppers I sure do!

Cheers!
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Old January 28th, 2015, 10:35 AM

phanatic62 phanatic62 is offline
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Default Re: Feature requests

Quote:
Originally Posted by Chris Steadman View Post
Once in a while perhaps an adversaries ship might not blow up and disappear, when defeated, but become a wreck instead that can be boarded and explored.
I really like this idea as well.

Also, I would love to see a "Hall of Fame" for victorious captains, and perhaps "Shame" for those killed in action. If you really want to make it awesome you could include a link to all of the end game pages that pop up. If you've ever played Dungeons of Dredmore, it has a HoF list that boils everything down to score. Since there's so much information in AI I think it would be difficult to give a "score" to summarize how well a particular game went, hence why a link to the end game screens would be helpful.
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