.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old May 24th, 2015, 01:38 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,998
Thanks: 492
Thanked 1,931 Times in 1,257 Posts
Mobhack is on a distinguished road
Default Re: Bug?

Cluster explosions are stored as an animation sequence globally, and played immediately in the artillery phase and then thrown away. That works if you are playing the AI locally on the PC.

The replay message stores only the fact that it has fired at X,Y. there is no mechanism to store the animation global array data in the message, or to replay it. I don't think it replays even if you are doing a replay locally (i.e. to see what happened in an AI turn). Too much data I suppose - there could be 48 or more explosions, for each 4 gun salvo, so the replay buffer would soon fill up.

I might look at this and at least play a token cluster explosion at the impact point stored in the replay message.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:03 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.