.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old June 7th, 2015, 03:04 AM

chris h chris h is offline
Sergeant
 
Join Date: Apr 2015
Posts: 212
Thanks: 42
Thanked 13 Times in 8 Posts
chris h is on a distinguished road
Default Re: Drifting artillery

Quote:
Originally Posted by Imp View Post
Core figures in this game are fairly irrelevant as there are many other factors that can adjust them..
Eyes on target is all you really need to know, you will never predict drift because you shouldn't be able to as you are calling in on an area & cant see the target.

If you want to call in unseen fires more accurately on expected avenues of approach place a "gold spot" & use it.
I was expecting that answer.

In the scenario I'm playing I have a large wood, visibility down to one hex. It has to be cleared and advancing through it without using artillery is painful on the infantry. This leaves two options.

Moving next to the enemy hoping your not going to get blown away before plotted artillery falls is suicide.

This leaves setting your artillery to hexes you can't see, but too close hurts, too far away is ineffective.

Is the drift on small artillery less than larger calibers?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:26 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.