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  #1  
Old February 20th, 2016, 06:04 AM
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RightDeve RightDeve is offline
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Default Re: Is ability to adjust building height still in development?

I have never thought that it IS that deeply entwined, with some "police code" deciding what's the right height and sets everything back to normal (if I assume correctly this is the main culprit). This police code needs to be eradicated! Haha..

Other serious tactical wargames have this feature, Close Combat, Combat Mission, to name a few, and it's even more relevant in modern era post WW2 game. I firmly believe it's going to change radically how people play the urban combat (if anything, in PBEM at least). But you guys have done a great job maintaining & improving this game, if it's a bodge to fix this and a greater chance at imbalancing (and bugging) other aspects of the game, I'd rather have the status quo.

Cheers guys!
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Old February 22nd, 2016, 11:48 AM

Steves308 Steves308 is offline
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Default Re: Is ability to adjust building height still in development?

There is a scenario I've come across, I think it's in SPWW2, that has a single building that is much higher than the surrounding buildings. The scenario description even mentions it, says the enemy is using it as an observation post. It's probably an Italian or Yugoslavian based scenario. I wonder how this scenario designer got around the problem? I'll have to look for the scenario again and post it here.
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Old February 22nd, 2016, 02:15 PM

Steves308 Steves308 is offline
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Default Re: Is ability to adjust building height still in development?

Quote:
Originally Posted by Steves308 View Post
There is a scenario I've come across, I think it's in SPWW2, that has a single building that is much higher than the surrounding buildings. The scenario description even mentions it, says the enemy is using it as an observation post. It's probably an Italian or Yugoslavian based scenario. I wonder how this scenario designer got around the problem? I'll have to look for the scenario again and post it here.
Couldn't figure out how to edit my previous message. In SPWW2, scenarios 331/332, look at hexes 24,74 and 23,75. Looks like the scenario creator set the terrain of the two hexes much higher than the surrounding terrain, that's how he achieved the higher buildings. So that might work for someone that wants to model very high buildings.
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