.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old March 19th, 2016, 06:26 AM

Griefbringer Griefbringer is offline
Sergeant
 
Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 76 Times in 67 Posts
Griefbringer is on a distinguished road
Default Re: Target hex density in spww2?

One effect of stacking multiple units in same hex is that it slows down movement (as there is an additional cost for moving to a hex with units already in it).

As for shooting, it tends to be quite bad news for soft skin vehicles and infantry, as HE fire tends to have some effect (at least suppression) on all units in the target hex.

Armoured targets tend to be on the safer side, as AP fire tends to affect only the target unit, while light HE fire tends to cause the target little more than buttoning up. Very large calibre HE fire can however damage armoured targets even in neighbouring hexes.

Any infantry on the same hex as an armoured vehicle (or even worse, doing tank riding on it) will of course be negatively affected by even small arms fire targeted at the tank (the game does not provide opportunity of infantry taking cover behind a tank, like you might see in some Vietnam movies). Historically, infantrymen were not always fond of being in very close proximity to tanks, as they considered them attracting fire (as they tend to do in the game), not to mention the prospects of getting run over by one.

Tactics-wise, keep in mind that you can sometimes force enemy infantry units to retreat to hexes occupied by other infantry units. Especially handy if you manage to ambush an enemy infantry column advancing along a road - once you have suppressed them enough to eliminate return fire, start pounding at the first unit in column until it retreats to the hex behind with another unit in it.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:56 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.