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December 12th, 2016, 07:56 PM
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Lieutenant General
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Re: Ideas how to improve WinSP MBT/WW2 !
Well ... that's definitely NOE flying.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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December 12th, 2016, 10:27 PM
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Lieutenant General
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Re: Ideas how to improve WinSP MBT/WW2 !
Ahh s**t, posted the wrong *&^gg%# one! Thanks for the catch I guess that would make that a Eurocopter TIGER variant. Thanks for the catch Don!
http://www.military-today.com/helico...pter_tiger.htm
Back to writing Christmas Cards for the Ireland gang. Thanks for the diversion!!
By the way can we "say" **** here, or just write about it!?!
Regards,
Pat
Guess not couldn't remember, guess I'll just keep writing about. 
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"Commanders should be counseled chiefly by persons of known talent, by those who have made the art of war their particular study, and by those who are present at the scene of the action, who see the enemy, who see the advantages that occasions offer, and who, like people embarked in the same ship, are sharers of the danger." - Roman General Lucius Paulus
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December 13th, 2016, 01:34 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
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Re: Ideas how to improve WinSP MBT/WW2 !
As for game improvements of the attack helos, I would like to be able to have the game return the hit percentage of the weapon selected instead of the weapon in slot #1. With the attack helos, inactivating all weapons save the missiles, the game returns the hit chance of weapon slot #1, normally the cannon.
I am not sure how it could be done, however, selecting weapons using the "W" key maybe a start. When a weapon in selected using that key, the game will return the selected weapon's hit percentage to target. This saves the player from having to calculate using pencil and paper the hit percentage taken as a ratio of weapons max range and range to target.
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December 13th, 2016, 01:49 PM
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Shrapnel Fanatic
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Re: Ideas how to improve WinSP MBT/WW2
OK this is a question for everybody but "shahadi".........how may of you actually......... "
Quote:
Originally Posted by shahadi
calculate using pencil and paper the hit percentage taken as a ratio of weapons max range and range to target.
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??
Those calcs are and will remain a general estimation of overall hit chance to give the player a rough idea if they are wasting their shots or if there is some chance of a hit and you could get a report back of 100% but that is only based on the targeting unit---it does not take into account what the target might do based on it's experience, morale, damage etc etc....that isn't taken into account until the shot is fired.
IDK about Andy but I rarely....and I MEAN rarely...pay any attention to that message at all
Don
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December 13th, 2016, 11:35 PM
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Lieutenant General
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Re: Ideas how to improve WinSP MBT/WW2
Quote:
Originally Posted by DRG
OK this is a question for everybody but "shahadi".........how may of you actually......... "
IDK about Andy but I rarely....and I MEAN rarely...pay any attention to that message at all
Don
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I never take it at face value, in it's current state as a guideline it works fine.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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December 14th, 2016, 01:15 AM
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Lieutenant General
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Re: Ideas how to improve WinSP MBT/WW2 !
I like using it mostly with less experienced tank/or any other anti tank component. Reason for this is simple, I want to build up those units experience level as fast as possible, especially for a previously badly damaged unit/or a replacement to one of my core units. The driver here for me is the length of my campaigns as discussed already. I will use my more experienced core units to deal the bigger threat T-80's lurking amongst the T-55's. It's simply an aid that I'm not totally bound by as each situation is different, but still probably use around ~75% of the time for the above situation. I find if my core units are intact it's not as big a deal but, either way, I find little to no difference in time savings maybe because like I play Chess, I'm looking 2-4 moves ahead. And I like "overlapping" my units during the initial deployment phase for the above stated purpose and use as well.
I guess that makes me a "technical" player going back to my many years of die cut board playing wargames from Avalon Hill and SPI mostly I guess with many over nighters included. Couple of my favorites from SPI...
https://boardgamegeek.com/boardgame/...tar-white-star
https://boardgamegeek.com/boardgame/8319/sixth-fleet
Regards,
Pat

__________________
"Commanders should be counseled chiefly by persons of known talent, by those who have made the art of war their particular study, and by those who are present at the scene of the action, who see the enemy, who see the advantages that occasions offer, and who, like people embarked in the same ship, are sharers of the danger." - Roman General Lucius Paulus
Last edited by FASTBOAT TOUGH; December 14th, 2016 at 01:38 AM..
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December 14th, 2016, 06:27 PM
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Second Lieutenant
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Join Date: Jan 2015
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Re: Ideas how to improve WinSP MBT/WW2 !
I used to have 'Air Assault on Crete' when I was at school, by Avalon Hill (published late 1970's?)If I remember rightly it had a invasion of Malta game too. If only I knew then what I know now...
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