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February 22nd, 2017, 01:11 AM
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Corporal
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Join Date: Jul 2016
Location: Nashville, TN, USA
Posts: 177
Thanks: 21
Thanked 69 Times in 48 Posts
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Re: Height Maps
I started by making small maps of places I knew. Make a small 20x20 of your neighborhood, places you have gone on vacation... etc. It helps to learn how to think of an area as a 'Hex' and how you will only be able to show a limited amount of features. Every detail is real life, the important 'feel' details is what makes a map.
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The Following 2 Users Say Thank You to jp10 For This Useful Post:
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February 22nd, 2017, 01:30 AM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
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Re: Height Maps
Quote:
Originally Posted by jp10
I started by making small maps of places I knew. Make a small 20x20 of your neighborhood, places you have gone on vacation... etc. It helps to learn how to think of an area as a 'Hex' and how you will only be able to show a limited amount of features. Every detail is real life, the important 'feel' details is what makes a map.
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Thanks.I may give your suggestion a try.
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March 10th, 2017, 04:56 PM
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Corporal
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Join Date: Jul 2013
Posts: 126
Thanks: 32
Thanked 60 Times in 36 Posts
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Re: Height Maps
Howdy! Hope I'm not intruding in on things, but you (DMNT) mentioned satellite mode in an upcoming version. If this gets pushed out (Which I hope it does--I only have one screen so I can't have SPMBT, Google Earth, and the program all up at once) reckon you can add the ability to flip the colors of the hex grid and such? Being able to flip it from black to white and back again would be awful swell, considering how much of a b* it'd be to load up a satellite view, only to be unable to see the hex grid thanks to the color of the terrain. Just throwing the suggestion out there, and thanks for the lovely map. Can't believe my question turned into all this. Well, by that I mean I can't believe the thread is now about the best editor to ever be in this game.
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March 11th, 2017, 04:23 AM
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Sergeant
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Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
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Re: Height Maps
Quote:
Originally Posted by lukerduker123
Howdy! Hope I'm not intruding in on things, but you (DMNT) mentioned satellite mode in an upcoming version. If this gets pushed out (Which I hope it does--I only have one screen so I can't have SPMBT, Google Earth, and the program all up at once) reckon you can add the ability to flip the colors of the hex grid and such? Being able to flip it from black to white and back again would be awful swell, considering how much of a b* it'd be to load up a satellite view, only to be unable to see the hex grid thanks to the color of the terrain. Just throwing the suggestion out there, and thanks for the lovely map. Can't believe my question turned into all this. Well, by that I mean I can't believe the thread is now about the best editor to ever be in this game.
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How does it look now? The new hex button (lowest right) toggles between white, grey and black hex grids. Opacity is still set at static 30% value, but it could also be adjusted.
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March 11th, 2017, 06:24 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,701
Thanks: 4,146
Thanked 5,937 Times in 2,921 Posts
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Re: Height Maps
Quote:
Originally Posted by dmnt
How does it look now? The new hex button (lowest right) toggles between white, grey and black hex grids. Opacity is still set at static 30% value, but it could also be adjusted.
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VERY nice. That allows for a number of ways to display the hex grid to suit the map that's produced
Don
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