|
|
|
 |

August 18th, 2002, 07:32 AM
|
 |
Major
|
|
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Renaming system
Hmmmmmmmm...
Probably better if the player had to have a colony and was alone in the system with no enemy colonies/ships there...otherwise we may have mass changes of names....
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
|

August 18th, 2002, 04:27 PM
|
 |
Private
|
|
Join Date: Aug 2002
Location: Mich, USA
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Renaming system
When you rename a planet. Will the other empires see it as the name you made it or the default? By renaming importen Worlds am I labeling what world should be attacted?
|

August 18th, 2002, 04:33 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Renaming system
Quote:
Originally posted by overminder:
When you rename a planet. Will the other empires see it as the name you made it or the default? By renaming importen Worlds am I labeling what world should be attacted?
|
Yes. That's why few people do it. Even if you're cute and rename your planet something boring, the fact that you took the time is a dead giveaway. Unless you rename every planet, but who would take the time.
Note when you get a military alliance, resupply bases are known to your ally. When they declare war, all the little "R"'s disappear, but really, are you gonna scrap them and build them elsewhere 
[ August 18, 2002, 15:36: Message edited by: Arkcon ]
|

August 18th, 2002, 05:10 PM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2002
Posts: 442
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Renaming system
Quote:
Originally posted by Arkcon:
Note when you get a military alliance, resupply bases are known to your ally. When they declare war, all the little "R"'s disappear, but really, are you gonna scrap them and build them elsewhere
|
Simple solution: I build a Resupply Base alongside EVERY spaceyard. 8) And I eventually build a spaceyard on EVERY planet, well, maybe not some of the tinies, but they just don't count, anyway. 8)
__________________
-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
|

August 18th, 2002, 05:15 PM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Renaming system
yes... stuff that should be changed in the game...
Each race's planets name should be known only by that race... Same with ship names...
Hopefully this will be addressed some time....
Because it is a huge flaw in the game.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

August 18th, 2002, 06:09 PM
|
Captain
|
|
Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Renaming system
Quote:
Originally posted by Arkcon:
That's why few people do it. Even if you're cute and rename your planet something boring, the fact that you took the time is a dead giveaway. Unless you rename every planet, but who would take the time.
|
Who, ME? What's wrong with naming...every...planet? 
|

August 18th, 2002, 07:02 PM
|
 |
First Lieutenant
|
|
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Renaming system
Quote:
Who, ME? What's wrong with naming...every...planet?
|
I do it too, mainly as a reminder to myself that filled the planet's build queue.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|