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  #1  
Old October 25th, 2017, 12:19 PM

RetLT RetLT is offline
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Default Re: Ww2+40

The scenario was fun to play.

I would have the Brit units in the pass start unloaded since the AI did not unload them.

Looking forward to playing more of these.
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  #2  
Old January 15th, 2018, 04:34 PM

Weasel Weasel is offline
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Default Re: Ww2+40

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Originally Posted by RetLT View Post
The scenario was fun to play.

I would have the Brit units in the pass start unloaded since the AI did not unload them.

Looking forward to playing more of these.
The scenarios are as per the original author, I am only updating to the modern era. I have made some changes when needed, for example in one version the M48s start in LOS to the Soviet ATGM resulting in heavy losses when they appear as reinforcements. In the WW2 version the Soviets only have 45mm ATG which can not reach the PzIII, but once converted to M48 and ATGM it is slaughter. I thus had to move the reinforcements behind a clump of trees.
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Old June 7th, 2019, 06:34 PM

RetLT RetLT is offline
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Default Re: Ww2+40

I am playing through these post-patch and have encountered a few issues:

in 370 YF Defends the AAGs do not fire at aircraft

in 371 unit B0 starts off map

in 372 again the AAGs do not fire at aircraft

In all three of these the AI controlled aircraft do 180 turns after attacking and exit from the same direction as they came in.

I will post more as I work my way through.

these are a lot of fun.

thanks for making more.
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  #4  
Old June 7th, 2019, 07:22 PM
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DRG DRG is offline
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Default Re: Ww2+40

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Originally Posted by RetLT View Post
I am playing through these post-patch and have encountered a few issues:

in 370 YF Defends the AAGs do not fire at aircraft
They did when I ran it and in fact shot down the first Jaguar that made an attack run.
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  #5  
Old June 10th, 2019, 04:34 PM

RetLT RetLT is offline
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Default Re: Ww2+40

Did you see the 180 turns?
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  #6  
Old July 25th, 2021, 11:27 PM

Weasel Weasel is offline
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Default Re: Ww2+40

Quote:
Originally Posted by RetLT View Post
I am playing through these post-patch and have encountered a few issues:

in 370 YF Defends the AAGs do not fire at aircraft

in 371 unit B0 starts off map

in 372 again the AAGs do not fire at aircraft

In all three of these the AI controlled aircraft do 180 turns after attacking and exit from the same direction as they came in.

I will post more as I work my way through.

these are a lot of fun.

thanks for making more.

Sorry for raising grandpa from the dead, I just noticed there was feedback on these, I honestly didn't know if anyone played them. I am going through ALL my scenarios so I will check it out. Thanks and sorry for the incredibly long delay.
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