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  #1  
Old April 18th, 2018, 10:58 AM

donscott donscott is offline
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Default Re: Helicopter inaccuracies

OOOKKKAAYY - you realize I'm older than dirt and my mind is just as crusty. I've never done this before but I'll give it a shot. By the way, KUDOs for the 2018 update, looks good.

Of course when I talk about aircraft, I'm talking helos, there is no other option.
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  #2  
Old April 18th, 2018, 11:06 AM
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DRG DRG is offline
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Exclamation Re: Helicopter inaccuracies

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OOOKKKAAYY - you realize I'm older than dirt and my mind is just as crusty. I've never done this before but I'll give it a shot.
Think of it as a mind exercise. Just look at what's been done then build your own copies using a marker that they are experimental ( EXP) or TEST or just X_

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By the way, KUDOs for the 2018 update, looks good.
Thank you.

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Of course when I talk about aircraft, I'm talking helos, there is no other option.
I expected as much but aircraft ( real ones with those wingy things off to each side ) and helos are two different game animals

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  #3  
Old April 18th, 2018, 11:21 AM

donscott donscott is offline
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Default Re: Helicopter inaccuracies

As long as no systems were disrupted we would stay in the fight and often not know how bad the damage was until we landed. We were mostly volunteer adrenaline junkies anyway.
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Old April 18th, 2018, 11:30 AM
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Exclamation Re: Helicopter inaccuracies

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As long as no systems were disrupted we would stay in the fight and often not know how bad the damage was until we landed. We were mostly volunteer adrenaline junkies anyway.
Andy might be able to adjust that..... admittedly it is annoying to have your helos go into retreat with minimal damage and delaying that until 90% damage might be somewhat more realistic....I haven't looked at the code to see what would be involved and I only have a rudimentary knowledge of coding anyway
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