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August 22nd, 2002, 03:39 AM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
Posts: 956
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Re: 1.78 problem?
Ahhhh, home!
Here are the lines I add to race_ai_settings.txt. They get me past all of those errors:
Ships don't move through minefields := false
Ships don't move through restricted systems := false
Clear orders on encounter enemy := false
Clear orders on encounter all := false
Percentage of total satellites to keep as planetary cargo := 40
Percentage of total drones to keep as planetary cargo := 40
Number Of Anti-Ship Drones Per Target := 3
Number Of Anti-Planet Drones Per Target := 3
Maximum Anti-Ship Drone Target System Distance := 5
Maximum Anti-Planet Drone Target System Distance := 5
Obviously, you can change the values to you liking, but these should get the errors to stop appearing. Good luck!
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August 22nd, 2002, 04:04 AM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
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Re: 1.78 problem?
Well, like I said, it said such and such error occurred. So I compared a race that wasn't giving me an error to the race that was, and I discovered that several lines were missing from the older race. So I just copied the lines from the new race to the older one, and no more errors occurred.
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August 22nd, 2002, 02:26 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: 1.78 problem?
Even though error Messages disappear, AI is still deficient (it is apparently pre-Gold). For example it will not use drones. You can copy all AI files (exept for AI_general.txt) from some Gold adjusted race (from TDM for example) with same race traits. It should improve race' AI dramaticaly.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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August 22nd, 2002, 05:51 PM
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Private
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Join Date: Jun 2002
Location: Germany
Posts: 6
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Re: 1.78 problem?
I just encountered a problem with the map editor.
A friend tried to set specific starting locations
for a new email game, but the editor is changing
modified planet values (such as atmosphere) back
to the original settings. Did somebody else stumble upon this or is there a solution to this?
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August 22nd, 2002, 05:59 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: 1.78 problem?
Is it the editor, or is it just the game changing homeworld values when the game starts?
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August 22nd, 2002, 06:07 PM
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Private
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Join Date: Jun 2002
Location: Germany
Posts: 6
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Re: 1.78 problem?
It's the editor. It's just not saving the changed values. Btw, off topic: do you have any suggestion on how to achieve my goal (distributing fair starting locations and making sure everybody's starting on their planet type/atmosphere - We don't want randomized starting loc.) Thanks 
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August 22nd, 2002, 06:12 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: 1.78 problem?
I've not seen such problems with the editor, although I haven't used it extensively. How frequently are you seeing that, and under what circumstances?
As for spreading out start locations, it's fairly simple if you don't mind the map author knowing where all the potential start locations are. Just specify the valid start planets for first homeworlds. During startup, these planets will be changed in value. I think depending on your game setup settings, the atmosphere can either change, or only the correct type from the original map will be chosen for each empire. Someone might post who know more details on how that works, or you can experiment.
PvK
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