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September 4th, 2002, 03:39 AM
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Major
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by Ratqueen:
The first things that come to mind for me are:
1. Sticky options to start the game (drives me nuts to have to reset my favorite settings every time I start a game!)
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You have my vote!
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September 4th, 2002, 03:43 AM
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Major
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by Mylon:
I'd like to see an infinite research tree. Something one can pour excess research points into for marginal improvements of resource production, weapon damage, supply storage, armor/shield use, ect. The levels of course get progressively more demanding of research points and only provide marginal improvements, but it'd be something for a research based race to go on late in the game. A single mineral producing facility that changes production based on tech might be more appropriate than a separate type of facility for each level.
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One way of doing this for ship components is to have miniturization occur after the basic research for a particular component is completed. This would allow us to cram more components into a ship.
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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September 4th, 2002, 03:37 PM
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First Lieutenant
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Re: Things we\'d like to see in the next patch
a "50" button in the transfer menu.
Simple, but still lacking.....
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September 4th, 2002, 03:52 PM
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Corporal
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by tbontob:
One way of doing this for ship components is to have miniturization occur after the basic research for a particular component is completed. This would allow us to cram more components into a ship.
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Yep. That works, except whether miniturization should apply to specific components (researching miniturized depleted uranium) or if it should be applied in general (miniturized weapons) is a matter I'm undecided.
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September 4th, 2002, 06:23 PM
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National Security Advisor
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Re: Things we\'d like to see in the next patch
You could always create a new tech area called "Miniturization" and as you research it, it gives you new mounts which make components smaller but continue to have their normal strength/abilities.
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September 4th, 2002, 07:46 PM
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Sergeant
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Re: Things we\'d like to see in the next patch
Wow!!
I haven't read this thread in a few weeks and WOW!!!
You all have my mouth watering... If SEV included most of these I'd be a happy man right there!!
Is there a patch still coming before SEV? I was told by shrapnel that SEV was due mid next year...
Also, some have said there are still legitamate bugs... What are they?
Thanks,
Ken
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September 4th, 2002, 09:13 PM
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Corporal
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Re: Things we\'d like to see in the next patch
The problem with using mounts is that it would not apply infinitely. That is, someone would have to create each individual level, and probably even different modes of miniaturization, since it would take quite a few levels of improvement for miniaturization to overcome the usefulness of large weapon mounts. Thus, there should be large weapon mount miniaturizations in addition to miniaturization of other mount variants. To do this manualy would be a mess, but using a hardcoded infinite research tree would handle this nicely.
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