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October 30th, 2002, 03:44 AM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
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Re: Things we\'d like to see in the next patch
I like 'em a lot! This would add quite a bit to the game, as far as making it represent different types of Sci-Fi universes.
As for you being a hack, I will remind you that what you submitted for the B5mod was added almost untouched - other than stuff that had already been done without your knowledge - hardly a hack IMHO 
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October 30th, 2002, 01:53 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: Things we\'d like to see in the next patch
I think the best type would be:
7) ability open "Temporary" warp point
Value 1 : max distance it can open
Value 2 : # of turns it stays open
I think this would be a great way to simulate warp drive or Hyperspace drive. All ships could get a warp drive component and then open their own warp point which would then close behind them.
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October 30th, 2002, 01:59 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: Things we\'d like to see in the next patch
And yes I love the Plantinum thread. I've been thinking about starting Platinum II thread. I just need to find time to browse through this thread to pick up other's ideas. I've got a list of bout 10 things myself.
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October 30th, 2002, 09:43 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Things we\'d like to see in the next patch
Quote:
I think this would be a great way to simulate warp drive or Hyperspace drive. All ships could get a warp drive component and then open their own warp point which would then close behind them.
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So the warp point would have to have three abilities total
Ability 1 : # turns open
Ability 2 : max distance
Ability 3 : max # ships that pass through
Of course Ability 3 could be hardcoded into "Open Temporary Warp Point" so that only 1 ship can pass through. y'know what I mean?
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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October 31st, 2002, 04:50 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: Things we\'d like to see in the next patch
Actually, I'd just like to see the next patch...
(That "drones 'attack' warp point by going through it and attacking anything on the other side" looks very useful. Hope the AI can do it.)
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October 31st, 2002, 05:28 AM
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Corporal
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Join Date: Sep 2001
Location: PALMDALE ,CA ,US
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Re: Things we\'d like to see in the next patch
Yes JIMBOB, i like the warp editions & DAVID G satilite placements too? a definite vote on me.
Hey JIMBOB are you going to make a new poll?. with new ideas from others that made a post too.??
[ October 31, 2002, 03:30: Message edited by: HEMAN ]
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October 31st, 2002, 03:20 PM
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Corporal
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Join Date: Jun 2002
Location: Hannover, Germany
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Re: Things we\'d like to see in the next patch
I would like to see some improvements for the AI and AI-modding. Forgive me, if I repeat ideas mentioned before:
Fleets:
I would like to decide for myself which design-type can join a fleet. More influence on composing the fleets (numbers of ships AND types) would be nice, too.
The standard training facilities are a great advantage for human players. They are useless for the AI which is too busy sending its ships around. Systemwide effects would help. Training works fine for a psychic AI and makes it a much more challenging opponent. I know that renders one of the main advantages of psychic races pretty useless but it should be possible to compensate for that.
Design
A distinction between the abilities of cloaking devices, ECM and stealth armor. I prefer maximized defensive equipment for my races (ECM plus Cloaking plus stealth plus scattering armor) but so far I found no way to handle it.
The construction vehicles file allows calling for names but the numbers (must have...) are still referring to types only.
Mines
Minefields and mine sweeping should be much more unpredictable. In the current Version mine sweeping is just a matter of mathematics.
The AI tends to forget mining warp points to systems without planets or does it much too late.
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