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  #1  
Old October 31st, 2002, 04:50 AM

Sinapus Sinapus is offline
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Default Re: Things we\'d like to see in the next patch

Actually, I'd just like to see the next patch...



(That "drones 'attack' warp point by going through it and attacking anything on the other side" looks very useful. Hope the AI can do it.)
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  #2  
Old October 31st, 2002, 05:28 AM

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Default Re: Things we\'d like to see in the next patch

Yes JIMBOB, i like the warp editions & DAVID G satilite placements too? a definite vote on me.
Hey JIMBOB are you going to make a new poll?. with new ideas from others that made a post too.??

[ October 31, 2002, 03:30: Message edited by: HEMAN ]
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Old October 31st, 2002, 03:20 PM

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Default Re: Things we\'d like to see in the next patch

I would like to see some improvements for the AI and AI-modding. Forgive me, if I repeat ideas mentioned before:

Fleets:
I would like to decide for myself which design-type can join a fleet. More influence on composing the fleets (numbers of ships AND types) would be nice, too.
The standard training facilities are a great advantage for human players. They are useless for the AI which is too busy sending its ships around. Systemwide effects would help. Training works fine for a psychic AI and makes it a much more challenging opponent. I know that renders one of the main advantages of psychic races pretty useless but it should be possible to compensate for that.

Design
A distinction between the abilities of cloaking devices, ECM and stealth armor. I prefer maximized defensive equipment for my races (ECM plus Cloaking plus stealth plus scattering armor) but so far I found no way to handle it.
The construction vehicles file allows calling for names but the numbers (must have...) are still referring to types only.

Mines
Minefields and mine sweeping should be much more unpredictable. In the current Version mine sweeping is just a matter of mathematics.
The AI tends to forget mining warp points to systems without planets or does it much too late.
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Old November 1st, 2002, 04:56 AM
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Default Re: Things we\'d like to see in the next patch

Quote:
Originally posted by jimbob:
Perhaps if someone opens a new thread - Platinum II -
Done.

[ November 01, 2002, 02:56: Message edited by: DavidG ]
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Old November 1st, 2002, 05:38 AM
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Default Re: Things we\'d like to see in the next patch

David: Thanks for the new poll. I went and voted first thing.

Heman: Good to see you've joined the dark side my friend Remember, the more warp types, the better the FTL modelling!!! While I may have voted for one type of new warp point type, I'm really hoping for a kettle full.
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Old November 1st, 2002, 08:20 AM

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Default Re: Things we\'d like to see in the next patch

THANKS DAVID for making this POLL.
DAVID & JIMBOB you know what 2 i voted for .
My idea to adjust, Indiv ministers,didnt make it ? OH well.We know those Indiv ministers arent up to par, especially pop transport for me.Is the only minister i will use with the gitters.
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Old November 1st, 2002, 01:58 PM
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Default Re: Things we\'d like to see in the next patch

Quote:
Originally posted by HEMAN:
My idea to adjust, Indiv ministers,didnt make it ? OH well.
Well I scanned this thread fairly quick so I'm sure I missed a few good ideas. I tried to keep the list somewhat short and things I thought would be patchable as opposed to such a big task it would be more for a new Version,.

[ November 01, 2002, 12:12: Message edited by: DavidG ]
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