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Old April 30th, 2022, 11:42 AM
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Mobhack Mobhack is offline
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Default Re: 4K and large monitors

SP3 had really annoying dialogue box type messages that popped up smack in the screen centre and got in the way since they were huge. We made a decision to go with the SP2 code base mainly as this behaviour was baked-in to the SP3 code base. The dialogues were really nasty and Don and I hated them!

It also put numbers of men on infantry formations, so you instantly knew which ones were the company commanders. Rule #1 was to insta-kill the little tiddlers...

It had single icons representing tank platoons, so it handled "disabled" hits by simply counting those as killed. So using lots of mortars (60mm would do the trick) onto armour would quickly whittle them down whereas in SP2 & 1 - you would have had stuck (track hit) tanks left behind and still able to contribute (maybe).

SP3 was not a very good engine - I know, I was a playetester for SSI on that.
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Old April 30th, 2022, 06:27 PM

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Default Re: 4K and large monitors

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Originally Posted by Mobhack View Post

SP3 was not a very good engine - I know, I was a playetester for SSI on that.
Did you playtest for SP2 by chance?
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Old May 1st, 2022, 03:20 AM
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Mobhack Mobhack is offline
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Default Re: 4K and large monitors

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Quote:
Originally Posted by Mobhack View Post

SP3 was not a very good engine - I know, I was a playetester for SSI on that.
Did you playtest for SP2 by chance?
No, not for that game
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Old May 1st, 2022, 08:25 PM

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Default Re: 4K and large monitors

[quote=Mobhack;852429][quote=lansoar;852426]
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Originally Posted by Mobhack View Post


No, not for that game
ah. Officially me neither. Cut my teeth on SP2 though. I bugged the historical consultant big time thus establishing my PitA credentials. Think his name was Jim Worth....might be wrong. I remember complaining about SAM ineffectiveness and how I'd double ACC to get something decent.....like Stingers with AC 110 in my mod. Also commented on how the singular weapons of SP2 had bad effects when going back in time.....classic example was the 105mm NATO L7. SP2 to WinSBT is a long evolution. amazing game. Used to play it night and day. Wish I still had that much free time!

In defense of WAW, a lot of good ideas were attempted, some more successful than others. Had development continued, it might be a contender to this day.....though I have doubts, mainly due to the seemingly inherent vulnerability of soft units in the SP3 engine of which WAW was based on.

Ultimately I think the game suffered from over-focus on armored vehicle combat.....the Hollywood stars of the show in other words. Thus more humble but vital elements, mainly INF were left with little to no modification from the SP3 engine. Europe and North African scenarios were the most popular so the Pacific scenarios where INF battles and limited armor support in unfriendly tank terrain suffered as a result.
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