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	Do you own this game?  Write a review  and let others know how you like it.
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				June 30th, 2022, 01:52 AM
			
			
			
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				 Re: Scenario reviews 
 The AI took the v hexes but kept moving to the right side of the map instead of holding the v hexes. |  
	
		
	
	
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				June 30th, 2022, 01:54 AM
			
			
			
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				 Re: Scenario reviews 
 Scenario #393 The walls breachedDifficulty: Medium/hard
 Size: Medium/large
 Time: Medium/long
 Playable from either side: No: AI leaves cover and tries to take Japanese held v hexes too soon.
 Enjoyability: 4.5
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				June 30th, 2022, 05:13 AM
			
			
			
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				 Re: Scenario reviews 
 
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					Originally Posted by RetLT  The AI took the v hexes but kept moving to the right side of the map instead of holding the v hexes. |  The AI has no  concept of holding V-hexes. So if it has taken all of them it simply advances onwards and tries to kill any remaining troops it finds (e.g. your artillery park). |  
	
		
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				June 30th, 2022, 06:27 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Scenario reviews 
 I thought you meant they didn't go for the V hexes. As Andy says after the V hexes are taken then the AI goes looking for enemy units to increase their points |  
	
		
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				July 2nd, 2022, 08:27 PM
			
			
			
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				 Re: Scenario reviews 
 Scenario #394 Maczek at MontbardDifficulty: Medium/hard
 Size: Medium/large
 Time: Medium/long
 Playable from either side: Yes: Easy as player 2
 Enjoyability: 4.5
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				July 2nd, 2022, 09:25 PM
			
			
			
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				 Re: Scenario reviews 
 
	Quote: 
	
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					Originally Posted by Mobhack  
	Quote: 
	
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					Originally Posted by RetLT  The AI took the v hexes but kept moving to the right side of the map instead of holding the v hexes. |  The AI has no  concept of holding V-hexes. So if it has taken all of them it simply advances onwards and tries to kill any remaining troops it finds (e.g. your artillery park). |  SP III did  have some code to protect the V-hex cluster. It basically marched nearby infantry to the taken V-hexes, while vehicles still stormed ever-onwards. 
 
That meant that if you let the AI take the clusters and waited a couple of turns before plastering them with artillery that you would have a field day killing the AI's grunts... |  
	
		
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				July 3rd, 2022, 12:58 AM
			
			
			
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				 Re: Scenario reviews 
 
	Quote: 
	
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					Originally Posted by Mobhack  
	Quote: 
	
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					Originally Posted by Mobhack  
	Quote: 
	
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					Originally Posted by RetLT  The AI took the v hexes but kept moving to the right side of the map instead of holding the v hexes. |  The AI has no  concept of holding V-hexes. So if it has taken all of them it simply advances onwards and tries to kill any remaining troops it finds (e.g. your artillery park). |  SP III did  have some code to protect the V-hex cluster. It basically marched nearby infantry to the taken V-hexes, while vehicles still stormed ever-onwards. 
 
That meant that if you let the AI take the clusters and waited a couple of turns before plastering them with artillery that you would have a field day killing the AI's grunts... |  It did that in SPWAW too.  But we don't worry about that here.
 
troopie
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				July 5th, 2022, 11:40 PM
			
			
			
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				 Re: Scenario reviews 
 Scenario #395 Gazala LineDifficulty: Easy/medium
 Size: Large/very large
 Time: Very long
 Playable from either side: Yes: Medium as player 2
 Enjoyability: 4
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				July 9th, 2022, 01:39 PM
			
			
			
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				 Re: Scenario reviews 
 Scenario #396 LeninskyDifficulty: Easy/medium
 Size: Large
 Time: Long
 Playable from either side: Yes: Medium as player 2
 Enjoyability: 4
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				July 17th, 2022, 09:34 PM
			
			
			
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				 Re: Scenario reviews 
 Scenario #397 First tank desantDifficulty: Easy/medium
 Size: Small/medium
 Time: Medium
 Playable from either side: Yes: Easy/Medium as player 2
 Enjoyability: 3
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