|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |

August 2nd, 2023, 06:57 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,704
Thanks: 4,147
Thanked 5,941 Times in 2,922 Posts
|
|
Re: Omaha Beach - Scen #9
Here's the problem
When the green shows up so does that symbol that should not and if it does there is a possibility of the game shutting down. So far restarting using the autosave gets around that but it needs to be and will be investigated further
This will be a legacy issue relating to the conversion to Windows and the changes to the game terrain and it is an on again off again issue
|

August 3rd, 2023, 03:24 AM
|
Private
|
|
Join Date: Nov 2018
Location: Alsace - France
Posts: 37
Thanks: 21
Thanked 12 Times in 9 Posts
|
|
Re: Omaha Beach - Scen #9
Thanks guys! You're awesome.
I'm stupid! I didn't thought to launch a game AI VS AI to test the isue. I should remember that next time.
DRG, probably you've found the isue.
Have you a solution?
__________________
" Mousse sois toujours vaillant et loyal "
"Boy's ship, be ever valiant and faithful"
"Si vis pacem, para bellum"
|

August 3rd, 2023, 04:48 AM
|
First Lieutenant
|
|
Join Date: Aug 2008
Posts: 685
Thanks: 91
Thanked 251 Times in 133 Posts
|
|
Re: Omaha Beach - Scen #9
Shameless self plug:
What you COULD do, if the scenario is bugged for now, is going into the Campaigns and Scenarios forum and download my Redux 29th Infantry Campaign. 
The first scenario is about the Omaha Landings, but you can deploy your own force and the map is more accurate (made with the satellite data conversion tool that was not available back when scenario 9 was created).
Also, I still need testers because the campaign is WIP.
|

August 3rd, 2023, 11:29 AM
|
Private
|
|
Join Date: Nov 2018
Location: Alsace - France
Posts: 37
Thanks: 21
Thanked 12 Times in 9 Posts
|
|
Re: Omaha Beach - Scen #9
Quote:
Originally Posted by Ts4EVER
Shameless self plug:
What you COULD do, if the scenario is bugged for now, is going into the Campaigns and Scenarios forum and download my Redux 29th Infantry Campaign. 
The first scenario is about the Omaha Landings, but you can deploy your own force and the map is more accurate (made with the satellite data conversion tool that was not available back when scenario 9 was created).
Also, I still need testers because the campaign is WIP.
|
Hi Ts4EVER!
I've a little time.
I can test your scenario.
I'm going to dwnload it.
See you later.
__________________
" Mousse sois toujours vaillant et loyal "
"Boy's ship, be ever valiant and faithful"
"Si vis pacem, para bellum"
|

August 3rd, 2023, 05:28 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,704
Thanks: 4,147
Thanked 5,941 Times in 2,922 Posts
|
|
Re: Omaha Beach - Scen #9
Quote:
Originally Posted by Ts4EVER
Shameless self plug:
What you COULD do, if the scenario is bugged for now, is going into the Campaigns and Scenarios forum and download my Redux 29th Infantry Campaign. 
The first scenario is about the Omaha Landings, but you can deploy your own force and the map is more accurate (made with the satellite data conversion tool that was not available back when scenario 9 was created).
Also, I still need testers because the campaign is WIP.
|
Yes, and one possibility for you is to create a standalone Omaha scenario from that campaign that we can add to the game

|

August 3rd, 2023, 08:27 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,704
Thanks: 4,147
Thanked 5,941 Times in 2,922 Posts
|
|
Re: Omaha Beach - Scen #9
Quote:
Originally Posted by Second-Maître Laurent
DRG, probably you've found the issue.
Have you a solution?
|
Not yet. That symbol it's showing indicates that for whatever reason that scenario is trying to load a terrain tile that it should not be which tells me there is info locked in the DAT file that should not be there and it's probably connected to the conversion to Windows from DOS. All it takes is one number
That example shows three ways that map edge can be seen. There should ONLY be two. If green tiles are showing there the problem is revealed
The "good news" from my POV is in my one experience with this reloading the game from the Auto save after the game shuts down SEEMS TO solve the problem..........that and the fact that Tom never reported an issue with it when he played it from both sides for his review
If anyone else has the time play it out and let me know if it shuts down either at the end of turn 5 or the beginning of turn 6 and if it does then does restarting the auto-save let you continue playing.
From what I can see the scenario is 99.9% intact. I need to test more but if you see green on the west map edge avoid scrolling the map so that the upper left corner is displayed and if it does shut down simply restart using the autosave
EDIT
I started a new version of this AI vs AI then changed it to Human vs Human on a restart and turned off all of the Computer-controlled units I could and I am now on turn 10.. the west map edge only shows grey and the game has not shut down
Thinking now it's one sequence of events that triggers this and sometimes it happens and sometimes it does not which is why it didn't happen to Tom turning his testing review. The "trick" is finding the trigger but FOR SURE the "tell" that the issue is in play is if you see some green tiles on the west map edge
EDIT 2
It's back........ turn 12
but the red and yellow symbol is not so it did not crash
Once the green edge shows up EDIT clearing smoke ( U ) will remove the green but so far I have found the green edge itself is not the cause of the crash but it's likely whatever sequence of code that puts that symbol on the map that does
BUT
It does seem that if it happens just start the game again with the autosave and you can continue on
Last edited by DRG; August 4th, 2023 at 12:03 PM..
|
The Following User Says Thank You to DRG For This Useful Post:
|
|

August 13th, 2023, 01:36 PM
|
Private
|
|
Join Date: Nov 2018
Location: Alsace - France
Posts: 37
Thanks: 21
Thanked 12 Times in 9 Posts
|
|
Re: Omaha Beach - Scen #9
Okay. So I've started again this scenario, saving turn after turn in a new slot each tile (1 turn, 1 slot).
Arriving at the end of turn 5, I've turn off smoke, saved again my game. turned off the game and restart. miracle: I'm arrived on turn 6... with a lot of green on the left of the screen. But I'm on turn 6: victory!
Thanks for your help and I hope this issue will be settled for the next upload!
Cautious as a snake walking on eggs, I'm goein to continue to save the game, turn after turn (for this issue appear on turn 12 again).
So, guys, you're are superguys (better than superman  ).
So long and good speed!
__________________
" Mousse sois toujours vaillant et loyal "
"Boy's ship, be ever valiant and faithful"
"Si vis pacem, para bellum"
|
The Following User Says Thank You to Second-Maître Laurent For This Useful Post:
|
|

October 2nd, 2023, 06:30 AM
|
 |
Corporal
|
|
Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 48
Thanked 12 Times in 10 Posts
|
|
Re: Omaha Beach - Scen #9
Hi,
Just came across this thread and I have the same problem with the game crashing. It seems to happen in long, large scenarios (large army, large map) when the green hexes on the left of the map appear. I play a lot of AI vs. AI. Sometimes restoring from the last save game helps, sometimes not. The 'clear smoke' function gets rid of the green hexes on the left but they come back as soon as smoke appears.
It happens on all the big scenarios I've played in the last couple years, since the upgrade before this last one. I like to make changes to scenarios, like a "what if" situation, and have the PC play itself so I figured the changes were to blame before I saw this thread.
I just thought I'd let you know in case it helps.
__________________
"The beatings will continue until morale improves!"
|
The Following User Says Thank You to Beeg For This Useful Post:
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|