OK ...... AC1 and AD1 are back to being FJ and the reaction turn for the reinforcements is set to 99 and D,E,F,G,H set to 98 which should keep them from wandering Westward
I'll let it run AI vs AI and see if that helps
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"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?