Re: What happens in 2025? / new tactics- new technologies
been following this thread with interest. Maybe this is obvious, but i'll say it. It's been a damn fine run for the Shrapnel team keeping MBT relevant for as long as it has. Code has been stretched far beyond the original parameters. Thanks to the dedicated people who made it happen.
What's next?
a new game is needed. It doesn't mean that all that makes MBT (and WW2) awesome needs to be discarded or distorted. Problem with new game successors (IMO) is that they try to do too much to separate them from the old game. As a SP player of time longer than i want to admit....what i'd like to see is a game that preserves the original layout of the current lineup....but embraces new code to reflect the changes in warfare. Don't stress over improved graphics or flashy features. Keep the basic framework, create new code to take into account the new weapons systems. Do that first, then consider new features.....but don't get lost in broad concepts like 3D graphics and exotic command and control features. KISS principle. Build on success. anyway.....congrats to Shrapnel for reaching 2025 with a game engine originally created in the 90s, with roots going back to the 80s.
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