1) I missed that! I'll give them separate MG sections next update. This update is long in the tooth -- some units don't have MP because I missed them.
2) The picklist is non-existent. The picklist is some secret dark-art I don't ever think I'll master, so for now the only way to play is through scenarios or making your own.
3) I'm thinking of doing the primary weapons. As for vehicles, I'm working on the sprites now where it's a side-view of the vehicle with the flag of their faction behind it.
4) I intend to add non-canon units to the mod as time goes on, stuff that I feel fit in the universe but aren't currently in it. I already have a few listed as 'non-canon' that'll be in the next update, mainly some hacked-together SPAAs, engineering vehicles, and oddballs all based on pre-existing designs. You can see them below.
EDIT: What makes the Colonials weaker? Is it the missing machine-gun formations or something else? This was made over !!three!! years, so I sometimes forgot what I was doing making formations / units. All my design documents have been lost several times lmao.


