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  #1  
Old August 28th, 2002, 11:44 PM
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Default Re: Repair aptitiude and Organic armor

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Just use twice as many repair bays (which are not very expensive at all)
In resource cost, maybe, but an additional 150kt of Tonnage Space is significant.
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  #2  
Old August 29th, 2002, 01:48 AM
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Default Re: Repair aptitiude and Organic armor

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In resource cost, maybe, but an additional 150kt of Tonnage Space is significant.
That's 1 LC with 2 repair bays and engines, or even a destroyer with 1 repair bay and engines, just another support ship for the fleet.
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  #3  
Old August 29th, 2002, 01:58 AM
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Default Re: Repair aptitiude and Organic armor

Yeah, a few extra repair ships aren't hard to build or maintain.
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Old August 29th, 2002, 07:33 AM
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Default Re: Repair aptitiude and Organic armor

Seemed to me like organic armor was completely repairing once out of combat, which would make sense. I don't remember ever seeing partly-destroyed organic armor at the strategic level.

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Old August 29th, 2002, 07:38 AM
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Default Re: Repair aptitiude and Organic armor

PvK, OA does not repair after combat is over. Test it out. I have seen plenty of ships end up with some damaged OA, either by combat ending before they could repair, or when they run out of regen points.
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Old August 31st, 2002, 06:22 AM
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Default Re: Repair aptitiude and Organic armor

Oh, that's weird. Never seen that, and I've played a few organic races lately in several games. Definitely seems nonsensical.

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Old August 31st, 2002, 07:35 AM
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Default Re: Repair aptitiude and Organic armor

Organic Armor does get a chance to use its stored up regen points after the Last shot in combat is fired. If your ship is hit on the Last round, you still get to try and heal the armor.
That might be what your're seeing.
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