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				September 13th, 2002, 08:08 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Troop Transport Pathfinding Problems
	
			 
             
			
		
		
		
		SE4 has some severe problems with troop transports finding a way to get to the target planet in strategic combat. If there is not a perfectly straight line to the planet, the transport gets stuck. It will get stuck by ships that had been previously bombing the weapon platforms. I even just witnessed my transport be stopped by an uncolonized moon! Sheesh! 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 13th, 2002, 09:46 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Troop Transport Pathfinding Problems
			 
             
			
		
		
		
		SE IV has severe problems with pathfinding in general; the bad results are more dramatic in combat, since there are usually more obstacles, and some of them are bigger than one sector. 
		
	
		
		
		
		
		
		
			
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				September 14th, 2002, 07:38 AM
			
			
			
		  
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				Re: Troop Transport Pathfinding Problems
			 
             
			
		
		
		
		I had the same problem and as said this is a general issue in SE IV. I did see drones blocked by moons and therefore unable to attack. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 15th, 2002, 01:11 AM
			
			
			
		  
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				Re: Troop Transport Pathfinding Problems
			 
             
			
		
		
		
		
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				Originally posted by Arkcon: 
 quote: Originally posted by Q: 
I had the same problem and as said this is a general issue in SE IV. I did see drones blocked by moons and therefore unable to attack. 
			
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 There's an even more pervasive problem with targeting planets.  Say you target a planet; with drones, or missiles.  In tactical you target the closest square, planets being made of 4 squares.  But no matter what, the misile or drone targets a distant square.  It can happen that your missiles movement ends before impact.  Now your drone has to endure another round of couterattacks before impact. 
 
Oh well, that's really just a little randomness to keep the game interesting when you use missiles I guess, but these little tiny shortcomings add up to make drones seem less useful given the effort put in. Hmmm, I was under impression it was fixed in one of the latest patches: the target point of a planet is its center now. 
		
	
		
		
		
		
		
		
			
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				September 15th, 2002, 01:29 AM
			
			
			
		  
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				Re: Troop Transport Pathfinding Problems
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Q: 
I had the same problem and as said this is a general issue in SE IV. I did see drones blocked by moons and therefore unable to attack.
			
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 There's an even more pervasive problem with targeting planets.  Say you target a planet; with drones, or missiles.  In tactical you target the closest square, planets being made of 4 squares.  But no matter what, the misile or drone targets a distant square.  It can happen that your missiles movement ends before impact.  Now your drone has to endure another round of couterattacks before impact. 
 
Oh well, that's really just a little randomness to keep the game interesting when you use missiles I guess, but these little tiny shortcomings add up to make drones seem less useful given the effort put in. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 15th, 2002, 06:46 AM
			
			
			
		  
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				Re: Troop Transport Pathfinding Problems
			 
             
			
		
		
		
		Yeah, the missiles targeting planets problem was fixed. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 15th, 2002, 03:15 PM
			
			
			
		  
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				Re: Troop Transport Pathfinding Problems
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Imperator Fyron: 
Yeah, the missiles targeting planets problem was fixed.
			
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 Hmm, must atart playing around with drons again vs those annoying little planets 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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