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Old September 17th, 2002, 08:56 PM
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Default Re: Population & Facilities

And it's just really not a neccesary attribute. If you want something like that you can simply mod the production and construction bonuses similer to Proportions mod. For that matter you might even be able to do a negative 100% multiplier for anything below 50 Mil and it would work exactly like the "pop required to operate" attribute did.

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Old September 17th, 2002, 10:09 PM
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Default Re: Population & Facilities

A way to have both (realism and speed) is to have research of "robotic factories" which would require only a skeleton crew.
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Old September 18th, 2002, 01:45 AM
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Default Re: Population & Facilities

tbontob, take a look on Proportions mod. You may find it a little bit amusing.
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