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				September 17th, 2002, 08:02 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				A Questionaire - redux
	
			 
             
			
		
		
		
		
	Quote: 
	
	
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				This is a questionaire addressed mainly to the SE veterans - but all may participate. If you decide to participate - please answer truthfully. No strategic misinformation please.
			
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  On a scale of 1-10 with '0' being 'no value' plz rate the importance of the following (in your experience) in SEIV: 
 
Weapon or Facility -- Value/Strategic/Tactical 
- Tractor/repulse beam -- NA/__/__
 
- Shields -- NA/__/__
 
- Emissive armor -- NA/__/__
 
- Scattering armor -- NA/__/__
 
- Stealth armor -- NA/__/__
 
- Cloaking -- NA/__/__
 
- Tachyon (weapon destroying) cannon -- NA/__/__
 
- Ion Dispersal (engine destroying) cannon -- NA/__/__
 
- Frigates -- NA/__/__
 
- APB cannon -- NA/__/__
 
- Null space cannon -- NA/__/__
 
 
 - Do you use training facilities and why?
 
- do you research Computer Complexes and why?? 
 
 
 - Master computer -- NA/__/__
 
 -- if you use an MC, do you add an Auxillary Bridge? -- Y/N 
I add an AB to my larger ships with MC since MCII only costs 20kt and the AR 10kt. I do that in the event that the ship gets infected with a virus. 
- Good idea or bad and why?
 
- Smallest ship with QR -- __?
 
- Do you make mixed weapon ships and why?
 
- Do you make only specialized ships and why?
 
- Do you mix shields and armor?
 
- What's your favorite set-up if so? That is - proportions of each. Type used?
 
- How is this ideal compromised by ship size? That is - what do you sacrifice if you have to?
 
- Is there a level at which shields are preferred over armor?
 
 
 Thanks!    
  
 [ September 18, 2002, 23:25: Message edited by: Elowan ] 
		
	
		
		
		
		
		
		
			
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				September 17th, 2002, 08:28 PM
			
			
			
		  
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				Major 
				
				
				
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				Re: A Questionaire - redux
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Elowan: 
This is a questionaire addressed mainly to the SE veterans - but all may participate. If you decide to participate - please answer truthfully. No strategic misinformation please.
			
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 First part: On a scale of 1-10 with '0' being 'no value' plz rate the importance of the following (in your experience) in SEIV: 
 
Weapon or Facility -- Value/Strategic/Tactical 
- Long Range Scanners -- NA/5/0
 
- ECM unit -- NA/10/10
 
- Combat sensor -- NA/10/10
 
- Tractor/repulse beam -- NA/5/5
 
- Scattering armor -- NA/6/6
 
- Stealth armor -- NA/7/7
 
- Cloaking -- NA/9/9
 
- Tachyon (I think you mean ionic) (engine destroying) cannon -- NA/8/8
 
- Frigates -- NA/5/5
 
- APB cannon -- NA/8/8
 
- Null space cannon -- NA/6/6
 
 
 Second part: 
A) Name your favorite ship type/size and why. 
It depends; Battleships and dreadnoughts both get the heavy weapon mount; dreads trade off movement for a couple extra weapons (or extra shields/armor).  So they're both pretty good attack ships; however, the punch of a single baseship is fun to watch.  Too bad they have such high combat penalties. 
For transports, I like medium transports for most jobs - big enough to carry a useful amount of pop/sats/mines/drones, but not so big that it's difficult to fill all the cargo space.  I use large transports mainly for troop transport or filling ring/sphereworlds with population. 
Frigates & Destroyers make for good stellar manipulation craft (well, for lower-level components); other support ships (dedicated PDC or supply) are generally a size or two smaller than the main attack ships.  Obviously, cruiser hull is perfect for spaceyard ships; light cruiser works pretty well for repair bays. 
 
B) How far do you research propulsion and why? 
To Quantum Engine I (level 10, I think); best movement bonus, and by the time I get that far on the tech tree I'm not generally concerned about resources, so researching the Last two levels of engines has little benefit. 
 
C) Do you use training facilities and why? 
Sometimes; typically if the AI has serious combat bonuses I'll use training to even the playing field.  I don't get much time to play, so I avoid multiplayer and don't feel terribly guilty about using advantages that the AI doesn't use. 
 
Thanks!     
		
	
		
		
		
		
		
		
			
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				September 17th, 2002, 08:47 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: A Questionaire - redux
			 
             
			
		
		
		
		Weapon or Facility -- Value/Strategic/Tactical 
- ECM unit -- NA/10/10
 
- Combat sensor -- NA/10/10
 
- Tractor/repulse beam -- NA/5/5
 
- Scattering armor -- NA/8/8
 
- Stealth armor -- NA/8/8
 
- Cloaking -- NA/7/7
 
- Tachyon (engine destroying) cannon -- NA/3/3
 
- Frigates -- NA/5/5
 
- APB cannon -- NA/5/5
 
- Null space cannon -- NA/8/8
 
 
 Second part:  
 
A. Name your favorite ship type/size and why. 
 
Dreadnaughts.  They have good size which makes them pretty affordable (not to big, not to small).  I hate spending 5 turns to crank out a ship.  I can usually stock up a Dreadnaught right to the brim and have one built in 3 turns. 
 
B. How far do you research propulsion and why? 
 
I usually research propulsion as far as I can go (Quantum III is the highest isn't it?).  Why?  Why not.  Never hurts to have better engines than your enemy       
 
C. Do you use training facilities and why? 
 
I haven't used training facilities yet.  I almost never let the comp do my battles for me, so if i'm not relying on the AI to do my fighting, then there's no point in researching Training Facilities. 
 
Thanks for helping me kill some time at work!     
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 17th, 2002, 08:53 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: A Questionaire - redux
			 
             
			
		
		
		
		training facilities impact tactical and strategic combat. Whether you or the AI runs your ships in a battle. 
 
>C. Do you use training facilities and why? 
 
              >  I haven't used training facilities yet. I almost never let the comp do my battles 
              > for me, so if i'm not relying on the AI to do my fighting, then there's no point 
              > in researching Training Facilities. 
		
	
		
		
		
		
		
		
			
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				September 17th, 2002, 09:01 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: A Questionaire - redux
			 
             
			
		
		
		
		Elowan: 
This is probably a stupid question, but do you mean "Strategic Combat" and "Tactical Combat", or "Out of Combat" and "In Combat"? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 17th, 2002, 09:06 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: A Questionaire - redux
			 
             
			
		
		
		
		
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				Originally posted by Imperator Fyron: 
Elowan: 
This is probably a stupid question, but do you mean "Strategic Combat" and "Tactical Combat", or "Out of Combat" and "In Combat"?
			
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 Good question. I meant in combat - strategic and tactical, but forgot about LR scanner out of combat. 
 
The frigate question is more general. 
		
	
		
		
		
		
		
		
			
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				September 18th, 2002, 12:06 AM
			
			
			
		  
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				Colonel 
				
				
				
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				Re: A Questionaire - redux
			 
             
			
		
		
		
		[quote]Originally posted by Elowan: 
 quote: [/list]- How far do you research propulsion and why?
 
- Do you use training facilities and why?
 
 
 Thanks!       Favorite Size - Battle Cruiser - biggest/fastest, but you need Battleships and Dreads when you meet opponent Dreadnoughts 
 
Propulsion - all the way, but eventually, not all at once.  Solar sail gives you more speed sooner, almost unbalanceing 
 
Training - yeah, it's cheezy, but my ships never gain much experience on their own.  I'm all for reducing the max level say to 10-15 % 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 18th, 2002, 01:36 AM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: A Questionaire - redux
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Elowan: 
[/QB]
			
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 Weapon or Facility -- Value/Strategic/Tactical[list=1][*] Long Range Scanners -- NA/_1_/_1_[*] ECM unit -- NA/_10_/10[*] Combat sensor -- NA/_10_/_10_[*] Tractor/repulse beam -- NA/_0_/_0_[*] Scattering armor -- NA/_3_/_3_[*] Stealth armor -- NA/_5_/_5_[*] Cloaking -- NA/_2_/_2_[*] Tachyon (engine destroying) cannon -- NA/_8_/_8_[*] Frigates -- NA/_1_/_1_[*] APB cannon -- NA/_3_/_3_[*] Null space cannon -- NA/_6_/_6_ 
 
cloaking is good early on , after that...no point IMO. its too easy to detect and it just drives up the cost and build times on ships. IMO the game needs to add levels to cloaking. 
 
Dreadnought 
Size cost build times are decent. Not too slow when it has solar sails and q3 engines. Baseships are slugs in space and slow down a fleet. 
 
qIII - best engine and cheaper than q1 or q2 
Always add solar sails 
 
training - always. Need the combat bonuses. 
  
 [ September 18, 2002, 00:42: Message edited by: AJC ] 
		
	
		
		
		
		
		
		
			
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				September 18th, 2002, 03:22 AM
			
			
			
		  
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				Captain 
				
				
				
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				Re: A Questionaire - redux
			 
             
			
		
		
		
		1. Long Range Scanners -- NA/1/1 
   2. ECM unit -- NA/10/10 
   3. Combat sensor -- NA/10/10 
   4. Tractor/repulse beam -- NA/0/0 
   5. Scattering armor -- NA/7/7 - For the ECM Bonus 
   6. Stealth armor -- NA/10/10 - For the ECM Bonus 
   7. Cloaking -- NA/0/0 - By the time you get cloaking, everyone has Detect CLoaking ability 
   8. Tachyon (engine destroying) cannon -- NA/3/3 
   9. Frigates -- NA/1/1 
  10. APB cannon -- NA/9/9  
  11. Null space cannon -- NA/10/10 
 
Dreadnaught for the Heavy Mounts with mix Null/APB/Phased weapons & Light Cruiser for Missile Boats 
 
Research L4 Propulsion soon and then trade for the rest in the mid game. 
 
Training - Definitely. Especially if you are Physic 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 18th, 2002, 03:24 AM
			
			
			
		  
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				Re: A Questionaire - redux
			 
             
			
		
		
		
		Weapon or Facility -- Value/Strategic/Tactical 
- ECM unit -- NA/10/10
 
- Combat sensor -- NA/10/10
 
- Tractor/repulse beam -- NA/1/1
 
- Scattering armor -- NA/8/8 for the defense bonus
 
- Stealth armor -- NA/8/8 ditto
 
- Cloaking -- NA/5/5
 
- Tachyon (engine destroying) cannon -- NA/5/5 a lot higher pre v.1.78
 
- Frigates -- NA/4/4
 
- APB cannon -- NA/7/7
 
- Null space cannon -- NA/9/9
 
 
 Second part:- How far do you research propulsion and why?  Quantum I except with low tech cost then I will go all the way to III
 
- Do you use training facilities and why?  Absolutely!  I play PBW.  They are utterly essential!  When I was only playing solo, I never researched them.  I did it once and could not make myself wait the 7 turns to full training when I had a juicy target waiting.
 
 
  
		
	
		
		
		
		
		
		
			
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