|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				September 20th, 2002, 11:14 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Sep 2002 Location: New Hampshire 
						Posts: 5
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Request: Simultaneous combat 
 I've noticed that when combat occurs, one side gets to fire all its weapons first, then the next side does, etc.  I think it would be a nice feature in a future Version of SEIV to implement simultaneous combat, perhaps even simultaneous movement, within the combat engine.  I've seen battles between two evenly matched fleets where one side is annihilated but the other isn't even scratched because of the fleet firing order.  This is especially true when a fleet comes through a warppoint, all ships in both fleets are mixed in with each other.  The first fleet that gets to fire has a decidedly unfair advantage, and at point blank range to boot. |  
	
		
	
	
	| 
			
			 
			
				September 20th, 2002, 11:45 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major |  | 
					Join Date: Aug 2002 Location: Western Canada 
						Posts: 1,226
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Request: Simultaneous combat 
 Good point. 
 Simultaneous is not really simultaneous!
 
				__________________Know thyself.
 
 Inscription at the Delphic Oracle.
 Plutarch Morals
 circa 650 B.C.
 |  
	
		
	
	
	| 
			
			 
			
				September 21st, 2002, 12:04 AM
			
			
			
		 |  
	| 
		
			|  | 
 Colonel |  | 
					Join Date: Jun 2002 Location: Connecticut 
						Posts: 1,518
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Request: Simultaneous combat 
 
	Patches were supposed to randomize who got to go first, but you're right.  It would be a cooler game if the ships fired at each other simultaneously.  That would make hot seat play even more confusing, but how often does any one play hotseat?Quote: 
	
		| Originally posted by Groggy: I think it would be a nice feature in a future Version of SEIV to implement simultaneous combat, perhaps even simultaneous movement, within the combat engine.
 |  
 In the days when I played AD&D (OMG, I wouldn't admit to that in public anywhere else), simultaneous combat was still resolved one side at a time, just that the counterattack was possible regardless of the outsome of one side's attack.
 
 The battles in SE4 could work in that fashion -- components would not be destroyed when hit, the damage would be stored and then in between turns damage to components would be applied.
 
 [ September 20, 2002, 23:05: Message edited by: Arkcon ]
 |  
	
		
	
	
	| 
			
			 
			
				September 21st, 2002, 12:13 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major |  | 
					Join Date: Aug 2002 Location: Western Canada 
						Posts: 1,226
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Request: Simultaneous combat 
 That would go a long way to making the game truly simultaneous.    
				__________________Know thyself.
 
 Inscription at the Delphic Oracle.
 Plutarch Morals
 circa 650 B.C.
 |  
	
		
	
	
	| 
			
			 
			
				September 21st, 2002, 12:26 AM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Jul 2001 Location: Canada 
						Posts: 4,603
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Request: Simultaneous combat 
 I would be happy if all ships arrived at the same time .... Not this ones and twos 
				__________________ 
				RRRRRRRRRRAAAAAGGGGGGGGGHHHHH 
old avatar =          http://www.shrapnelgames.com/cgi-bin...1051567998.jpg 
    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
			 |  
	
		
	
	
	| 
			
			 
			
				September 21st, 2002, 12:43 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major |  | 
					Join Date: Aug 2002 Location: Western Canada 
						Posts: 1,226
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Request: Simultaneous combat 
 And nice to be able to co-ordinate the arrival of ships to a location at a specific time. 
				__________________Know thyself.
 
 Inscription at the Delphic Oracle.
 Plutarch Morals
 circa 650 B.C.
 |  
	
		
	
	
	| 
			
			 
			
				September 21st, 2002, 01:03 AM
			
			
			
		 |  
	| 
		
			|  | 
 Captain |  | 
					Join Date: Mar 2002 Location: Santa Cruz, CA 
						Posts: 947
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Request: Simultaneous combat 
 True simultaneous combat????, WOW what a concept!!! 
				__________________All that is gold does not glitter,
 Not all those who wander are lost;
 The old that is strong does not wither,
 Deep roots are not reached by the frost.
 
 
 |  
	
		
	
	
	| 
			
			 
			
				September 21st, 2002, 03:04 AM
			
			
			
		 |  
	| 
		
			|  | 
 Captain |  | 
					Join Date: Jan 2002 Location: Calgary, Canada 
						Posts: 858
					 Thanks: 2 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Request: Simultaneous combat 
 The alternation of one empire fires and moves then the other empire always did seem a little extreme to me.  How about alternation by ship.  Initiative could be resolved by speed, experience etc.  This would make a big difference in large fleet engagements where it really matters, but would make no difference one on one.  I do still think the defender at a warp point battle should have an advantage; perhaps a bonus to each ship/unit's initiative.
 Unfortunately, this is all just wishful thinking.  I doubt Aaron would ever do this.
 
 Kim
 
				__________________ 
				Those who can, do. 
Those who can't, teach. 
Those who can't teach, slag.
 http://se4-gaming.net/ |  
	
		
	
	
	| 
			
			 
			
				September 21st, 2002, 05:35 AM
			
			
			
		 |  
	| 
		
			|  | 
 Brigadier General |  | 
					Join Date: Dec 2001 
						Posts: 1,859
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Request: Simultaneous combat 
 
	that's not the question: the real question is COULD he do that?Quote: 
	
		| Originally posted by Grandpa Kim: The alternation of one empire fires and moves then the other empire always did seem a little extreme to me.  How about alternation by ship.  Initiative could be resolved by speed, experience etc.  This would make a big difference in large fleet engagements where it really matters, but would make no difference one on one.  I do still think the defender at a warp point battle should have an advantage; perhaps a bonus to each ship/unit's initiative.
 
 Unfortunately, this is all just wishful thinking.  I doubt Aaron would ever do this.
 
 |  
 And Also, the idea of a permanently ready-and-able fleet is lost to me:
 
 A fleet has been stationed over a warp point for 60 turns.
 It's orders are to destroy any unidentifiable ship coming through it.
 The fleet has been drilling and running continous sweeps of the warp point to see if anybody is coming through.
 Nobody has come through for 5 Terran Years (60 turns).
 
 And then, bam, a fleet comes through.
 
 There should be a penalty because in a situation like that since the crew will not run continuous drills for 5 years under the circumstances, and even if it did, the surprise would still leave the defenders finding their jaw.
 
 That creates 2 options:
 
 1. Keep the fleet on a short patrol perimeter along the warp point. although some ships may go through, there is no disadvantage, with the continuous able stance. The defending fleet may even have an advantage as the crew now has the whole drill in their heads: a result of 5 year patrol.
 
 2. Keep the fleet on the warp point. NO ships would get through without you/the fleet commander knowing about it, but they suffer disadvantages, with idleness.
 
 The "idleness" penalty would come when:
 
 A Ship/fleet has been sitting active in a sector for more than 25 turns.
 A Ship/fleet has not recieved any orders in 25 turns.
 A Ship/fleet has not recieved any reinforcements in 25 turns.
 A Ship/fleet has not encountered any of their ship/friendly ships/fleets *encountered=being in the same sector* for 25 turns.
 
 Mines and satellites will have a more workload, since they don't recieve idleness.
 Fighter squadrons also recieve idleness, but for 2 turns.
 Freighters and bases do not recieve idleness.
 
 Shore-leave is now a new scrap menu item: where the ship is under a semi-mothballing where it's ship maintenence is reduced by 75 percent, and that it does NOT destroy ship experience. The crew after a shore leave will not be affected by idleness for 50 turns.
 
 Planets with spaceports/resupply depots/space yards have the option to perform shore leave.
 
 As soon as you start to temper a shoreleave ship with other scrap options except scrap and analyze, the ship turns mothballed, and cannot be unmothballed for 5 turns.
 
 Scrap and Analyze is turned off for a ship that is shore leaving.
 
 shore leave is only allowed after 20 turn service, only Lasts 1 turn, and after shoreleaving does not recieve shoreleave for 20 turns.
 
 You cannot turn off shoreleave, it turns itself after 1 turn, you may put an extended leave for an experienced ship that Lasts 5 turns, a shoreleave automatically terminates with the presence of an enemy ship/s and cannot be turned on with the presence of enemy ships.
				__________________ 
				A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au 
 
Download Sev Today!  --- Download BOB  and SOCk  today too! --- Thanks to Fyron and Trooper for hosting.
   |  
	
		
	
	
	| 
			
			 
			
				September 21st, 2002, 04:40 PM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Sep 2002 
						Posts: 123
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Request: Simultaneous combat 
 The idea of ship idleness is just a little too complex for my tastes and also would have to take into account race traits such as happiness, emotionless, whether the fact the ship is using a computer or not, ect...
 I do like the idea of iniative.  It isn't truly simultaneous, but it's close enough.  It would also make sense that smaller ships, fighters, and seekers would all get a huge bonus to iniative.
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |