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September 25th, 2002, 07:52 PM
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Colonel
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Re: Base Training
Quote:
Originally posted by rdouglass:
<$.02>
The only downfall to this is the micromanagement involved. You'd need 2 turs to fill the whole fleet 'cause you coul;dn't move all the ships in the fleet to the base's fleet. (You have to keep at least 1 ship in the fleet).
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See, I didn't mind the micromanagement involved. It was kinda a role playing thing. Before going to a battle, or a deep space exploration or colonization, ships would fleet with the base.
Passengers would depart, news would be shared, letters home would be offloaded, crew would enjoy the entertainment facilities, while the bridge crew would discuss latest tactics and gossip. It's a pretty typical episode of ST:NG or BAB5.
While this is happening, the engines are resupplied, missile batteries a reloaded, crates of depleted uranium slugs were stored.
New fleet members would arrive, like repair ships and resupply ships. Colony ships and cargo ships would break their old fleet and rejoin new ones. Maybe people would pick up a little training at the planets' training facilities.
I thought the delay was more fun than, "OK, supplies are low, gotta just move past that square there and they'll be full as it passes"
How does the planet bound resuppy base work, giant rail guns shooting supply crates up to passing ships. "Dammit Lieutenent, you gotta aim for the OPEN supply hatches"
[ September 25, 2002, 19:21: Message edited by: Arkcon ]
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September 25th, 2002, 09:37 PM
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Shrapnel Fanatic
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Re: Base Training
Quote:
Originally posted by rdouglass:
The only downfall to this is the micromanagement involved. You'd need 2 turs to fill the whole fleet 'cause you coul;dn't move all the ships in the fleet to the base's fleet. (You have to keep at least 1 ship in the fleet).
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That is completely unnecessary. Just add the base to the ship fleet for a turn. 
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September 25th, 2002, 10:30 PM
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Second Lieutenant
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Join Date: Dec 2000
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Re: Base Training
Quote:
Originally posted by rdouglass:
<$.02>
The only downfall to this is the micromanagement involved. You'd need 2 turs to fill the whole fleet 'cause you coul;dn't move all the ships in the fleet to the base's fleet. (You have to keep at least 1 ship in the fleet).
$.02>
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That could be seen as part of the difficulty of resupply in deep space w/a depot. The depots could have tons of shuttles to bring up supplies and such.
Anyone test a "resupply" component that acts like a depot?
__________________
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...can you and your associates arrange that for me, Mr. Morden?
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September 28th, 2002, 01:53 AM
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Private
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Re: Base Training
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Originally posted by Baron Munchausen:
The simplest solution would be to remove the 'system wide training' abilities as Psychic only bonuses. That is, make all training facilities system wide. Would that be considered a hit for the value of the Psychic trait?
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I'd have to agree that making training system-wide would have to be the simplest solution.
The thought of assigning crews based on the number of crew quarters onboard also seems interesting, and then making them transferrable like cargo, then again, it'd probably be too much micro-management...
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September 27th, 2002, 05:08 PM
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Major
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Re: Base Training
Quote:
Originally posted by Imperator Fyron:
That is completely unnecessary. Just add the base to the ship fleet for a turn.
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Doh! Couldn't see the tree because of the forest!! That is definitely the easier way.....
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September 27th, 2002, 05:11 PM
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Colonel
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Join Date: Jun 2002
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Re: Base Training
Quote:
Originally posted by rdouglass:
quote: Originally posted by Imperator Fyron:
That is completely unnecessary. Just add the base to the ship fleet for a turn.
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Doh! Couldn't see the tree because of the forest!! That is definitely the easier way..... Yeah, that's what I usually did. But the other way, making the base a fleet and fleeting ships with it, is a way to transfer the Base's Fleet's experience(acquired via planet training facility) to the mobile fleet. I avoided doing that, seems like an exploit.
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September 27th, 2002, 07:51 PM
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Re: Base Training
Quote:
Originally posted by Arkcon:
Yeah, that's what I usually did. But the other way, making the base a fleet and fleeting ships with it, is a way to transfer the Base's Fleet's experience(acquired via planet training facility) to the mobile fleet. I avoided doing that, seems like an exploit.
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That's not really an exploit. It is a common practice. Although now, you have to do it with a ship, instead of being able to train fleets with a base in them.
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