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September 24th, 2002, 11:19 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
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Re: History of the Galaxy, Part 2 is open for players
*Sigh* You would pick NOW to start this up.
Not only am I already overcommited in other PBW games, I'm currently in the process of moving. I have no time. Therefore, despite the fact that I had expressed an interest to play this game, I must regretfully step aside. (Heck, it's time for me to write another Adamant 4 chapter, anyway).
*sigh*
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September 24th, 2002, 03:51 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
Posts: 956
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Re: History of the Galaxy, Part 2 is open for players
DESTINY!!!!!!!!

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September 24th, 2002, 08:20 PM
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Sergeant
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Join Date: Jan 2002
Location: New York
Posts: 345
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Re: History of the Galaxy, Part 2 is open for players
Welcome players!
I hope part two will be even more fun than part one. Like Geo said, this game is all about fun and telling stories. So do whatever you like in game.
-Do things that will suprise the rest of us.
-Do things that you think make sense if SE4 were a real galaxy, but wouldn't make sense as SE4 strategy if this were a normal PBW game.
-Use normally insignificant weapons.
-Build tourist cruise ships and cart around a bunch of pop for the length of the game.
-Use remoting mining with the excuse your race has a strong environmental movement and doesn't want strip mining on the planets.
-Suddenly turn over half your fleet to your most hated enemy claiming treason.
-Load pop onto cargo ships and then jettison them claiming you are ridding the planet of impure genetics.
-Sky's the limit here.
Perhaps the only rule, and this was for the most part established during the first History, you cannot contradict actual events in the game. You don't have to write about them, but you can't contradict them.
For instance, you cannot claim a ship wasn't destroyed when it was. Or you took a planet when you didn't. This is the limit of the game, and believe me, it is very flexible for stories.
In history one, near the end of the game, I wrote to Geo and told him I was putting my character on the lead ship of a particular fleet, which I was sending into battle. If the ship was destroyed, he would die. My choice, and he did die. However, things like that you can play with. I could have kept him alive through some mishap or as a prisoner of war.
For the most part we sorta expect that there are ships flying around that aren't really actually in the game--transport, personal ships, shuttlecraft, escape pods, etc etc.
Perhaps one other thing to keep in mind--turns are more or less a month. So even though something happened in one turn, you can go into great detail. What was in SE4 just two shots from a meson bLaster can become a month long game of tag and repairs.
We never ran into large contradictions in stories in History 1, but I suppose it can happen. Read the other stories for inspiration. Many times I didn't know how I was going to approach something. THen I read Geo's account and it sparked ideas. And hell, if they differ, we'll just attribute it to hear-say and propaganda.
Oh, and feel free to communicate outside of the game or create story Posts in conjunction with others. Once Geo and I wrote 4 or 5 Messages a piece over IM to each other in the voice of our race and then posted it as minutes from a high level meeting.
Mensch
__________________
My granddaddy was a toaster.
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September 24th, 2002, 11:29 PM
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Corporal
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Join Date: May 2001
Posts: 175
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Re: History of the Galaxy, Part 2 is open for players
I'd love to join in on this, but unfortunately I don't know if I have the time to do so, especially if it were to start up right away. Perhaps if there was a buffer of a week or so in which to prepare? If nothing else, it would allow people to work on the backstories of their races and maybe even confer with other people (in the event of multiple human/terran players so that we don't have multiple Earths.  )
__________________
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September 25th, 2002, 12:30 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Re: History of the Galaxy, Part 2 is open for players
Well, I wasn't going to put a timeline on it or anything. I am asking people to give me an idea of their race's backgroud, not neccesarily the whole story, so I can make sure there aren't any duplicates.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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September 25th, 2002, 02:11 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: History of the Galaxy, Part 2 is open for players
Geo, has the necessary mod been posted anywhere yet? I can't find it.
If the mod isn't available yet, how did two of the players already upload their empires?
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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September 25th, 2002, 02:42 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
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Re: History of the Galaxy, Part 2 is open for players
The mod has not been posted, but I will post it tonight hopefully. The changes are minor, there should be no problem with empire files made using the stock files. The advanced traits are not being changed.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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