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Old September 26th, 2002, 03:40 AM
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Default Re: full coverage armor

"im glad to say that it works gloriously, although there is now a need for small (1kt) space filling components to account for all the oddball armor sizes. i think that reinforcing bulkheads will answer the call, as i am having a hard time justifying bringing cargo and supply niches down to the 1kt size."

(from Deathstalker's Mount Mod 1.3-Gold)

Long Name := Ship Armor Plating
Short Name := Plate Armor
Description := Small units of armor added to reinforce critical areas of a ship or unit.
Code := Plt
Cost Percent := 10
Tonnage Percent := 10
Tonnage Structure Percent := 10
Damage Percent := 10
Supply Percent := 10
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 0
Comp Family Requirement := 10
Weapon Type Requirement := None
Vehicle Type := Ship/Base/Satellite/Weapon Platform
Number of Tech Req := 2
Tech Area Req 1 := Armor
Tech Level Req 1 := 2
Tech Area Req 2 := Physics
Tech Level Req 2 := 1

or in other words, 1kt armor 'patches'


[ September 26, 2002, 02:41: Message edited by: Deathstalker ]
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