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October 7th, 2002, 06:44 PM
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Sergeant
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Re: PBW Idea - Population Victory
Good points.
How I see it, is it will be incredibly hard to tell who exactly is leading for much of the game.
I wouldn't put a penalty on glassing planets. Do it all you want...there is only a penalty on completely killing a race. But as you say, glassing population isn't beneficial in the long run.
I do like the idea of limiting weapons tech, SJ. Perhaps make use of the "target only" properties so that it is more or less impossible to completely destroy ships with weapons...you'd have to ram them. But you could gut them if you had a variety of "only" type weapons--engines, weapons, security, shields, etc. Make ship capture important.
In such a game, you'd think twice before sending out a large transport full of population unguarded.
Hmmmmm.....
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October 7th, 2002, 06:52 PM
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National Security Advisor
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Re: PBW Idea - Population Victory
Quote:
Originally posted by Jmenschenfresser:
How I see it, is it will be incredibly hard to tell who exactly is leading for much of the game.
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If you play it on PBW you can set up the statstics display page to show the population rank only.
Of course you won't get any indication of subjugated population.
Geoschmo
[ October 07, 2002, 17:52: Message edited by: geoschmo ]
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October 7th, 2002, 06:58 PM
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Sergeant
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Re: PBW Idea - Population Victory
You will if you cross reference that info with the treaty grid, assuming you've met both races.
Excellent idea, never wouldda thoughta that. Might outta include planets as well so people know when they are about to eliminate someone.
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October 7th, 2002, 07:01 PM
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Second Lieutenant
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Re: PBW Idea - Population Victory
Another snag -- Advanced Storage (the one that gives you 20% more room on a planet) should be outlawed, AND, all HW's must be set to start the same size.
Otherwise, some folks will start with a leg up in terms of the victory conditions ...
At the very least, that racial trait should have it's price adjusted upwards. 8)
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October 7th, 2002, 07:12 PM
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Sergeant
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Re: PBW Idea - Population Victory
Well you won't start with extra population, but you will start producing more on turn one instead of having to colonize something to get more.
That's easily taken out or increased to cost more.
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October 13th, 2002, 08:43 PM
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Second Lieutenant
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Re: PBW Idea - Population Victory
How about if an entire race is totally killed off as an independent power then the guy gets minus points but then it would also give anyone that isn't him points if they were "protecting" a sample of this race?
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