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Old October 12th, 2002, 08:39 PM
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Default Re: Proportions mod Version 2.5.1 available

Quote:
Originally posted by Imperator Fyron:
Tech requirement changes should have been left to Version 3.0, not any Version 2.x. That would have avoided this problem entirely.
Yes, it would've avoided your objection, but I didn't realize you'd object, before you did.

It seemed like the right thing to do at the time. All of the armor changes in 2.5 mean that all designs with specialized armor are going to be unbuildable and their specialized armor will need to be replaced during a retrofit, even without a tech area change. Also, with the new types of armor introduced in 2.5, researching Armor to tech level 4 gives a really large number of different types of armor, unless I break it out. That didn't seem right, and also seemed a bit distracting if you don't actually want some of them, but just want better armor. I also haven't heard any common situation described where splitting the tech convincingly disadvantages anyone in an existing game (it's irritated you, of course, and I'm sorry for that), especially if allowed a couple of turns to build cheap examples to self-analyze (in which case, it actually seems like an advantage).

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