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				October 11th, 2002, 03:25 PM
			
			
			
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 Sergeant |  | 
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				 Re: Krill & Ork Update 
 Is this for Proportions or the standard v1.78? 
				__________________solops
 
 All that is necessary for the triumph of evil is that good men do nothing. Edmund Burke
 Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it. Judge Learned Hand
 Just because you're paranoid doesn't mean that They are not out to get you.
 
 
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				October 11th, 2002, 04:09 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Krill & Ork Update 
 Are the other W40000 races to be found somewhere yet ? 
				__________________Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
 Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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				October 11th, 2002, 05:16 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Krill & Ork Update 
 solops - they are updates for the ones in the TDM-Modpack, I was still testing some of the changes when the Last Version came out so I didn't update them then.
 Unknown-Enemy - There was a Slaneesh one made a while back, otherwise John Beech had done a couple of Eldar ships, and I'm about 80-90% done with a set based on BFG Chaos ships - just don't ever seem to have the time to finish them, and The AI for them hasn't been good enough to get me to get going on finishing them.
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				October 11th, 2002, 10:23 PM
			
			
			
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 Corporal |  | 
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				 Re: Krill & Ork Update 
 Just started a game with them. Got error Messages for the Orks: Unknown value "Long Weapons Range" for Default Strategy in record [shipname]. As far as I checked these message are given for every design using the long Weapons range strategy.
 A complete different topic:
 You use Attack Bases. Does the game consider them as ships (join a fleet) or bases (don't join)?
 
 [ October 11, 2002, 21:35: Message edited by: Rexxx ]
 
				__________________homo homini lupus est
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				October 12th, 2002, 01:35 AM
			
			
			
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				 Krill & Ork Update 
 Posted an updated Version of the Krill and Orks.  I'm still not entirely satisfied with them, but I'll never get them posted if I wait until then.  Please let me know of any comments or issues with them.1034335459.zip |  
	
		
	
	
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				October 13th, 2002, 08:43 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Krill & Ork Update 
 An "Attack Base" is supposed to be a Baseship. A Space Station can only defend; it cannot go on the offensive and seek out a target, which is what "attacking" is. |  
	
		
	
	
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				October 15th, 2002, 01:51 AM
			
			
			
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				 Re: Krill & Ork Update 
 
	Did you use either the 3000 or the 5000 point empire file?  I haven't seen that with the 2000 point one, but I might have forgotten to make the change in the other two.  Until I get the .emp files updated, you can correct this by opening the DesignCreation file, and have Long Weapons Range replaced by Maximum Weapons Range - the only diference is targeting priority.Quote: 
	
		| Just started a game with them. Got error Messages for the Orks: Unknown value "Long Weapons Range" for Default Strategy in record [shipname]. As far as I checked these message are given for every design using the long Weapons range strategy. |  
 
 
	Quote: 
	
		| A complete different topic: You use Attack Bases. Does the game consider them as ships (join a fleet) or bases (don't join)?
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	It has to do with how the AI uses ship types.  The AI will not place a Attack Base in a fleet, and will design and build Attack Bases of any size, so I use the Attack Base as a scout (in all of my races).  For actual Attack Bases, I will give them a different name, and call out that specific name in the ConstructVehicle file so that they will be included in fleets when they are built.Quote: 
	
		| An "Attack Base" is supposed to be a Baseship. A Space Station can only defend; it cannot go on the offensive and seek out a target, which is what "attacking" is. |  
 [ October 14, 2002, 12:53: Message edited by: Atraikius ]
			
			
			
			
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				October 15th, 2002, 12:54 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Krill & Ork Update 
 Found the problem with strategies - updated wrong .emp files when I added the Long weapons range. 
Posted the updated files, along with a small change to both the krill and Ork Construct Vehicle files.
1034679079.zip |  
	
		
	
	
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				October 15th, 2002, 05:02 PM
			
			
			
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 Corporal |  | 
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				 Re: Krill & Ork Update 
 Hi Atraikius,thanks for updating them. Looking forward to meeting them again in battle...
 
 Once again Attack Bases:
 When I get it right no Attack Base will join a fleet except the 1200 kt Base Ships??? Do you know the reason for this? Does it depend on the size or the max. number of engines?
 
				__________________homo homini lupus est
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				October 15th, 2002, 06:41 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Krill & Ork Update 
 Rexxx - I haven't seen an Attack Base that was actually a baseship join a fleet yet.  In the few games I've played that went long enough for the AI to build them had them, the Base ships I saw were all by themselves. |  
	
		
	
	
	
	
	
	
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