.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 11th, 2002, 07:38 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: How do mines work

Whoops, sorry, Geo, you posted while was typing.
__________________
Slick.
Reply With Quote
  #2  
Old October 11th, 2002, 08:09 PM
Zoompet's Avatar

Zoompet Zoompet is offline
Private
 
Join Date: Oct 2002
Location: Chicago, IL
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Zoompet is on a distinguished road
Default Re: How do mines work

Quote:
Originally posted by Arkcon:
Armor on ships is destroyed first, then components, one ship at a time. It never occurs to anyone to turn on the shields. Cloaking devices don't help for other dubious reasons.

Wait shields don't help against mines!
Reply With Quote
  #3  
Old October 11th, 2002, 08:22 PM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: How do mines work

That's right, shields do you no good when it comes to mines or storms.

Slick said:
Quote:
Since the max number of mines in a sector is 100, if your ship/fleet can sweep 100 mines, it is immune to mines.
As you might know, the 100 mines per sector limit is first and foremost a close approximation. I've been able to make minefields of larger size on hotseat (and run into larger minefields in PBW games). The key is to launch 99 mines. Then any ship/planet can still launch their mines in that sector... if that ship can launch 20 mines for example, you will create a minefield of 119 mines. After this point you will be unable to increase the number. Some may consider this cheating, but I'm okay with my enemies doing it to me, I just take extra procautions.
The other way is to mod the game and reset the mine limit, but this of course applies to all players.
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #4  
Old October 11th, 2002, 08:28 PM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: How do mines work

Maybe the shields are attracted by Energy or Gravity? We haven't the slightest Idea. I think it's because we don't pay our researchers enough
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #5  
Old October 11th, 2002, 08:36 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: How do mines work

Quote:
Originally posted by jimbob:
As you might know, the 100 mines per sector limit is first and foremost a close approximation. I've been able to make minefields of larger size on hotseat (and run into larger minefields in PBW games). The key is to launch 99 mines. Then any ship/planet can still launch their mines in that sector... if that ship can launch 20 mines for example, you will create a minefield of 119 mines. After this point you will be unable to increase the number. Some may consider this cheating, but I'm okay with my enemies doing it to me, I just take extra procautions.
The other way is to mod the game and reset the mine limit, but this of course applies to all players.
Jimbob, this was fixed in Version 1.78. With the latest patch a 100 mine limit is most definetly a 100 mine limit.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #6  
Old October 11th, 2002, 08:40 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: How do mines work

Jimbob:
The extra-mines trick you mentioned has been fixed with the latest patch don't count on it for much longer

Mine warheads can also be given the fancier damage types.

Null space, engines-only, weapons only, and shield generators only types of damage all work the way you'd expect.
Armor-skipping is essentially the same as null space, since shields are not a factor vs mines.
Also, Shields-only warheads are useless, since shields are not used.
Reply With Quote
  #7  
Old October 11th, 2002, 08:45 PM

Stone Mill Stone Mill is offline
First Lieutenant
 
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
Stone Mill is on a distinguished road
Default Re: How do mines work

Not only that... but for the low low cost of 50000 research points (mid-tech game setting) you get a unit that is absolutely undetectable to your enemies. Forever!

Explain that with a creative example.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.