.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #15  
Old October 16th, 2002, 04:15 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Giant Stars?

Mylon: Agreed, although sometimes I'm prepared to forget about realism for the sake of gameplay.

I guess you could use the Oort cloud or whatever else you call that gigantic shell of asteroids (theoretically) found around every solar system. I mean really, even if you were to take the asteroid belt between Mars & Jupiter you probably have enough matter for a smallish ringworld, but in the game that would get you one planet. A ring of sphereworld would also be thousands or millions of times bigger than it represented in a game as well (in terms of facility, population space) but that's just the way the game is.

SE4's star systems are basically nothing like realty, and you just have to accept it. The planets don't move, they're too close together... you could go on ages picking holes but eventually you just have to accpet that it's an abstraction, nothing more.

[/Ramble]
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.