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				October 19th, 2002, 10:30 PM
			
			
			
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 Corporal |  | 
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				 AI difference between P&N and TDM 
 What is the AI difference in these two mods? I really like the data file in P&N and would like to paste it into TDM but that means adjusting the races. Would this kill the TDM AI? |  
	
		
	
	
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				October 19th, 2002, 10:39 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: AI difference between P&N and TDM 
 SJ has made an AI converter that will convert any AIs made for the normal game (and TDM AIs) to be compatible with P&N. It can be found somewhere on his web site:http://www.geocities.com/hohoho611ca/ |  
	
		
	
	
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				October 19th, 2002, 10:42 PM
			
			
			
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				 Re: AI difference between P&N and TDM 
 Yes I have that converter but I was really wondering if converting the TDM races to play in P&N would corrupt their unique AI playing abilities- whatever they are. |  
	
		
	
	
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				October 19th, 2002, 10:44 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: AI difference between P&N and TDM 
 No, it does not. It just changes them so that they will take the Normal race trait, and they will use the QNP system, instead of the normal 6 engines per (smaller) ship. I think there are a few other minor things it changes too. But, they will still act exactly the same in P&N as they do in TDM. All the converter does is make them compatible. |  
	
		
	
	
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				October 19th, 2002, 10:48 PM
			
			
			
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 Corporal |  | 
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				 Re: AI difference between P&N and TDM 
 Okay, so how is the AI in the TDM mod different than in the regular game? |  
	
		
	
	
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				October 19th, 2002, 10:49 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: AI difference between P&N and TDM 
 It is much tougher. TDM AIs offer a much greater challenge than the normal AIs do. |  
	
		
	
	
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				October 19th, 2002, 10:52 PM
			
			
			
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				 Re: AI difference between P&N and TDM 
 So than the AI in P&N is a regular AI game with the added tech. and the cloaked pirates/ |  
	
		
	
	
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				October 20th, 2002, 12:23 AM
			
			
			
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 Colonel |  | 
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				 Re: AI difference between P&N and TDM 
 
	There are many differences that are too subtle for me to notice but ...Quote: 
	
		| Originally posted by ArchAngel7: Okay, so how is the AI in the TDM mod different than in the regular game?
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 For one thing, the use of the attributes is carefully tweaked.  For example, races that are angry xenophobes reduce their political savvy to nil, so thay can use the points for something else.
 
 Techs to research are selected carefully, with a specific goal in mind.  PPB's and engine destroyers abound.  But not for everybody, there are some suprises.
 
 There's more.  The default races are designed for a human player to turn on the ministers and watch what happens as a learning experience.  As much what not to do as what to do.
 
 The AI gains no benefit from using intel to scan enemy planets, so TDM modpack races don't do that.  The default AI has that there for a newbie to turn on the minister and go "Whoa, I can do that? Gotta do that more often"
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				October 20th, 2002, 03:12 AM
			
			
			
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				 Re: AI difference between P&N and TDM 
 So would you say the TDM mod with the P&N tech tree is the best of SEIV? |  
	
		
	
	
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				October 20th, 2002, 03:15 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: AI difference between P&N and TDM 
 No. There is no "best of SEIV". That is a completely subjective statement, and varies from person to person. |  
	
		
	
	
	
	
	
	
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