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  #1  
Old January 13th, 2001, 12:25 AM

Tomgs Tomgs is offline
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Default Re: Normal vs. Hard strangeness

Well I can answer one question. None of the races are using combat sensors or ECM because there is a typo in the \pictures\races design creation files. they say combat to hit dec when it should say combat to hit defence plus, and it says combat to hit add when it should say combat to hit offence plus. This ability name was changed but the text files got missed. Mephisto's mod fixes this and I seem to remember someone else uploaded a copy of the files with the fix but no mods.

[This message has been edited by Tomgs (edited 12 January 2001).]
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Old January 13th, 2001, 06:02 PM
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Jubala Jubala is offline
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Default Re: Normal vs. Hard strangeness

Tomgs is correct about the typo in the AI design creation files. And it was I who uploaded the fixed files without mods, only a search and replace of the typos. It can be find in the mod forum.
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Old January 13th, 2001, 08:06 PM
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Default Re: Normal vs. Hard strangeness

Hrm, makes sense. Changed in one place but not the other...

Addendum -- I've found an AI that actually built some mines, at least one minelayer, and at least one sweeper, but haven't yet run into any actual minefields. Maybe o'er the next warp point, 'tho...

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Old January 13th, 2001, 09:09 PM
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Default Re: Normal vs. Hard strangeness

I have not make any changes outside the MM patches and even in the easy game, The lizard race uses mines a lot. lost 12 ships due to this.
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