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Old January 13th, 2001, 05:36 PM

Eisenhans Eisenhans is offline
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Default Re: Mines could add a lot of game depth

quote:
Originally posted by Daynarr:
...But, you could design new type of warhead that only destroys engines, weapons or shield generators and make new types of mines. AI could be able to use them too with some changes to design files.
Important note: if you plan to make new warheads, make sure that they all belong to separate, unused components family and weapons family.



I'm just not sure: is the ability to distinguish friend from foe built in the mine or into the warhead? I didn't find it yet.
Designing new warheads that destroy specific components is not that hard, but I would rather like to see mines that just sit there and do nothing UNTIL a ship with a certain component or of a certain size comes along and then wipe it out completely.
That way some warships could move through a warp point without any problems and just when you thought it was save your troop transport or colony ship that was following gets blown to bits.
I'm happy to see that there are more people around who like mines. From some other threads on the topic I got the ipression that we would be a minority.
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