.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 28th, 2002, 05:22 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Ships Orders

Quote:
So in my P&N game a ship with one Swashbuckler would have an attack equal to 12. (40 guys at 30% effective) and thus could not capture any ship with a crew quarter.
That is confirmed. Swashbucklers have an attack strength of 3. Crew quarters have a defense strength of 4. Ties go to the defender.
Reply With Quote
  #2  
Old October 28th, 2002, 05:48 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
geoschmo is on a distinguished road
Default Re: Ships Orders

Quote:
Originally posted by Suicide Junkie:
quote:
So in my P&N game a ship with one Swashbuckler would have an attack equal to 12. (40 guys at 30% effective) and thus could not capture any ship with a crew quarter.
That is confirmed. Swashbucklers have an attack strength of 3. Crew quarters have a defense strength of 4. Ties go to the defender.
Actually what I found was that ties go to the attacker, but in this particualr case it wasn't a tie right? The defender had more strength?

EDIT: Of course that's assuming I am correct about the defense strength of the crew quarters. You appear to be saying equivalent to 16 marines (4 ability value), not 20 as I thought. I think I just confirmed that the ties do go to the defender though, so most likely you are correct. Would you care to commatn on any of the other points I mentioned and tell me if they are correct as well SJ?

[ October 28, 2002, 04:02: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #3  
Old October 29th, 2002, 02:01 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: Ships Orders

Quote:
Originally posted by Skulky:
Have you confirmed this via a test? That is, the fact that "don't get hurt" orders for a fleet are ignored and the ships execute according to their own rules?

EDIT: I posted this after reading p. 2 im not really awake.
Yup. I have tested this many times. It is easy to test. Start a new game build a couple small ships with DUC's, put em in the fleet with the Don't Hurt Me orders and attack the nearest planet. Then watch em die. Now try again and give the ships class default 'Don't Hurt me Orders' and it works OK
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #4  
Old October 29th, 2002, 02:03 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: Ships Orders

Quote:
Originally posted by Suicide Junkie:
quote:
So in my P&N game a ship with one Swashbuckler would have an attack equal to 12. (40 guys at 30% effective) and thus could not capture any ship with a crew quarter.
That is confirmed. Swashbucklers have an attack strength of 3. Crew quarters have a defense strength of 4. Ties go to the defender.
Is there a reason for this? It would seem then that a single swashbuckler is pretty much useless?
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #5  
Old October 28th, 2002, 04:20 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Ships Orders

A single swashbuckler is not useless, it just requires a weapon to be used along with it

Space the crew by shooting a hole in the crew quarters, and then board the ship and take the bridge (if it is still there) with much less resisitance.

You can't win against trained crewmen, unless you have numbers, or they're in disarray and mostly dead/wounded from bombardment.
Reply With Quote
  #6  
Old October 29th, 2002, 01:36 AM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: Ships Orders

Quote:
Originally posted by DavidG:
Yup. I have tested this many times. It is easy to test. Start a new game build a couple small ships with DUC's, put em in the fleet with the Don't Hurt Me orders and attack the nearest planet. Then watch em die. Now try again and give the ships class default 'Don't Hurt me Orders' and it works OK
Yea, I can confirm this. I have sent Aaron a bug report about it.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #7  
Old October 29th, 2002, 05:24 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: Ships Orders

Quote:
Originally posted by Suicide Junkie:
A single swashbuckler is not useless, it just requires a weapon to be used along with it

Aaaha! Slowly the fog starts to dissapate. Another 20 or 30 questions and I'll have these guys all figured out.
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:23 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.