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  #1  
Old October 30th, 2002, 08:09 PM
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Default Re: Big Storms

The color is independant from the abilities. It is completely random.
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Old October 30th, 2002, 08:37 PM
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Default Re: Big Storms

Quote:
Originally posted by Ed Kolis:
(Or, add a way to generate one stellar object a certain distance from another... currently you can generate another object in the same sector or orbit, but not a certain distance away...)
I am pretty sure you could add several storms and give them all an exact position. Like one at 2,3, one at 2,4, one at 3,3, and one at 3,4. This would give you a storm the size of four sectors.

And I think you can even make it a special storm type in the sector abilities file so it will aways be the same picture, if you want the storm to look consistant accross it's whole size.

But it wouldn't be a random size and placement the way you want it to be.

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Old October 30th, 2002, 09:11 PM
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Default Re: Big Storms

Quote:
I forgot which color storms are good hiding against which sensor level
You're thinking of nebula systems, not storm sectors.
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Old October 30th, 2002, 10:52 PM
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Default Re: Big Storms

Geo, make the special multi-sector storms be a different size than Medium (which is the size of all default storms). Change all the normal storm sizes in SystemTypes.txt from Any to Medium. Then
to make a multi-sector storm, you have 4 sizes you can call upon. Have 1 entry for a Tiny, a Small, a Large and a Huge storm in SectType.txt. You can use 4 tiles (one for each size) to design the multi-sector storm in SystemTypes.txt. You can then tell the storms to be a different storm type than Normal Storm. Make 4 entires, for each of the tiles in StellarAbilityTypes.txt. You can give rach part whatever ability you want it to have, with a 1000 chance to occur. Or, you could get rid of the normal single sector storms, and have 5 tiles to use for multi-sector storms.
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Old October 31st, 2002, 04:19 AM

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Default Re: Big Storms

about usefulness of storms. i found it extremly useful to have a BC or so loaded with a SY, storm generator and some kind of supply renewal (say quantum generator). it might be expensive, but it realy pays up for the cost

Storms also can be useful for later level scouts. they can see you behind cloak, but cant see you behind a storm. create one every turn you stop. you'll need a storm destroyer too to cover up your patch.
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Old October 31st, 2002, 04:23 AM
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Default Re: Big Storms

Taera, not every storm is an obscuring one. I have heard it reported that created storms are never obscuring, but I don't know if that is true or not. I have never tested it. But I can't imagine all created ones are.

EDIT: Ok, did some quick testing. It appears all of the created storms have abilities of some kind. About half of them end up as obscuring storms. But none of them will defeat a level 3 sensor. So in the stock game it won't be much good, no better than regular ship cloak, and a lot more expensive. I believe you can mod the files so that created storms will defeat a level 3 sensor however.

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[ October 31, 2002, 03:01: Message edited by: geoschmo ]
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Old October 31st, 2002, 05:17 AM

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Default Re: Big Storms

it may be more expensive to create a storm creating ship, but then you dont have to give all ships the cloaking ability to hide them. also do space yard build while cloaked?
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