.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 4th, 2002, 08:00 PM
Jmenschenfresser's Avatar

Jmenschenfresser Jmenschenfresser is offline
Sergeant
 
Join Date: Jan 2002
Location: New York
Posts: 345
Thanks: 0
Thanked 0 Times in 0 Posts
Jmenschenfresser is on a distinguished road
Default Re: How can I kick out spaceport functions completely ?

No way I know of changing the resource system.

You can change it to where space ports are obsolete...as in, everyone has the natural merchants trait...or whatever it is called.

But that won't allow for anything but an extra facility space per system.
__________________
My granddaddy was a toaster.
Reply With Quote
  #2  
Old November 4th, 2002, 08:05 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: How can I kick out spaceport functions completely ?

Even when blockaded, planets still pull resources from the empire's storage. Blockading simply renders the local resource facilities useless.
Reply With Quote
  #3  
Old November 4th, 2002, 08:14 PM

Thane of Cawdor Thane of Cawdor is offline
Private
 
Join Date: Nov 2002
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Thane of Cawdor is on a distinguished road
Default Re: How can I kick out spaceport functions completely ?

Well, I will try to go deeper into the SE4 source code, first I will have to encrypt the files, of course,... a lot of work to do...
I think it is not possible to do such changes in the normal text files, as I did not find a trigger to regulate the economic connection between planets-systems-empire
__________________
%%%%%%%%%%%%%%%%%%%%%%%%
Hail, all hail Macbeth !
%%%%%%%%%%%%%%%%%%%%%%%%
Reply With Quote
  #4  
Old November 4th, 2002, 08:50 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: How can I kick out spaceport functions completely ?

Rather than trying to get around the encryption and hack the game code, why not just make your own game and then you can set it up any way you want?

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #5  
Old November 4th, 2002, 11:49 PM

Thane of Cawdor Thane of Cawdor is offline
Private
 
Join Date: Nov 2002
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Thane of Cawdor is on a distinguished road
Default Re: How can I kick out spaceport functions completely ?

Well, I just got too far with encoding the se4.exe, I cannot stop now
__________________
%%%%%%%%%%%%%%%%%%%%%%%%
Hail, all hail Macbeth !
%%%%%%%%%%%%%%%%%%%%%%%%
Reply With Quote
  #6  
Old November 5th, 2002, 12:14 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: How can I kick out spaceport functions completely ?

Sure you can. You simply stop doing it.

But at any rate, you are not likely to get any assistance on this forum for hacking the game code. And your offer to make changes other people request is a bit concerning...
Quote:
Originally posted by Thane of Cawdor:
So I would be glad if someone could help me with that. You then may also ask for some other additional changes
I don't wish to turn this into another thread about whether hacking or not is bad. I know many people, obviously you are one of them, feel it is ok to hack into programs. Whether or not doing so for your own use is considered piracy, I can assure you that doing so and distributing the files to others is seriously frowned upon. If you persist in discussing it here things could get ugly.

Geoschmo
Space Empires IV Forum Moderator

[ November 05, 2002, 00:24: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #7  
Old November 5th, 2002, 03:22 PM
mlmbd's Avatar

mlmbd mlmbd is offline
Major
 
Join Date: Oct 2002
Location: Irving, TX
Posts: 1,237
Thanks: 0
Thanked 0 Times in 0 Posts
mlmbd is on a distinguished road
Default Re: How can I kick out spaceport functions completely ?

Enough said, MAYBE?!?

You seem to be a pretty sharp programer. Why not put all that energy into your own programs? Make some money!

mlmbd
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.