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Old January 15th, 2001, 05:47 PM
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Default Re: Problems with Intel Point Distribution

Daynarr --

If you're getting paranoid about intel -- perhaps a few AIs are pulling multiple projects on you simultaneously with Divide Points Evenly, try adding intelligence sabotage to the mix. It's quite cheap and effective.

In the current game, I often used 2x intel sabotage per major (non-neutral) AI -- and that was normally overkill -- 1x CI 3, and the rest offensive actions like bombing conditions or crew insurrection, with repeat on and divide off.

Scale up or down depending on intel point generation and your apparent defense needs; I was budgeting for four major AIs, each at the time most likely with at least 10-20 decently colonized systems if not twice that, given that I waited many, many turns before turning Really Evil, so they were expected to have decent intel capabilities worthy of 2x sabotage each per turn.


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